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Showing 1 to 15 of 18 results Save | Export
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Marttinen, Risto; Daum, David N.; Banville, Dominique; Fredrick, Ray N. – Physical Education and Sport Pedagogy, 2020
Background and purpose: The purpose of this research was to understand the experiences of pre-service teachers in a service-learning program. The research questions that guided this research were: (1) How does an after-school service-learning program that utilizes pre-service teachers develop students' pedagogy? (2) What are the experiences of…
Descriptors: Preservice Teachers, Service Learning, Low Income, After School Programs
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Chin, Doris B.; Blair, Kristen P.; Wolf, Rachel C.; Conlin, Luke D.; Cutumisu, Maria; Pfaffman, Jay; Schwartz, Daniel L. – Journal of the Learning Sciences, 2019
Educators aim to equip students with learning strategies they can apply when approaching new problems on their own. Teaching design-thinking strategies may support this goal. A first test would show that the strategies are good for learning and that students spontaneously transfer them beyond classroom instruction. To examine this, we introduce…
Descriptors: Problem Solving, Learning Strategies, Teaching Methods, Design
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Osborne, Jonathan F.; Borko, Hilda; Fishman, Evan; Gomez Zaccarelli, Florencia; Berson, Eric; Busch, K. C.; Reigh, Emily; Tseng, Anita – American Educational Research Journal, 2019
This article reports an investigation of a professional development program to enhance elementary teachers' ability to engage their students in argument from evidence in science. Using a quasi-experimental approach, three versions were compared: Version A--a 1-week summer institute with a 2-week summer practicum experience and 8 follow-up days…
Descriptors: Faculty Development, Persuasive Discourse, Elementary School Teachers, Learner Engagement
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Park, Youngmin; Xu, Ying; Collins, Penelope; Farkas, George; Warschauer, Mark – British Journal of Educational Technology, 2019
The current study examines the effects of digital scaffolding on the English literacy of fourth- and sixth-grade students. A total of 1085 native English-speaking and language minority students from 25 treatment classes and 20 control classes across three school districts participated in this study for one school year. Treatment students read…
Descriptors: English, Language Arts, Literacy Education, Teaching Methods
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Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Grantee Submission, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
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Poza, Luis E. – Bilingual Research Journal, 2019
Scholarship suggests that bilingual students' translanguaging skills -- their multilingual and multimodal communicative competencies -- should be leveraged as a valuable meaning-making resource and that translanguaging pedagogies can disrupt linguistic hierarchies and the ideologies of race, class, and nationhood that constitute them.…
Descriptors: Code Switching (Language), Language Usage, Classroom Communication, Audio Equipment
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Harlow, Danielle B.; Dwyer, Hilary A.; Hansen, Alexandria K.; Iveland, Ashley O.; Franklin, Diana M. – Cognition and Instruction, 2018
This article integrates an ecological approach and design-based research in computer science education research by following the simultaneous development of a computer programming environment and curriculum for elementary school age children over 2-1/2 years. We studied the alignment of the affordances provided by the programming environment and…
Descriptors: Computer Science Education, Elementary School Students, Programming, Scaffolding (Teaching Technique)
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O'Connor, Rollanda E.; Beach, Kristen D.; Sanchez, Victoria M.; Kim, Joyce J.; Knight Teague, Kerri; Orozco, Guadalupe; Jones, Brian T. – Grantee Submission, 2018
Adolescents with disabilities have great difficulty with academic content in middle school, and their teachers have difficulty teaching them to understand and use academic language. We taught teachers of 6th grade students with Learning Disabilities, over half of whom were also English Language Learners (ELL), to implement about 15 minutes of…
Descriptors: Vocabulary Development, English Language Learners, Grade 6, English for Academic Purposes
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Bruni, Coral M.; Winter, Patricia L.; Schultz, P. Wesley; Omoto, Allen M.; Tabanico, Jennifer J. – Environmental Education Research, 2017
People in industrialized countries may be losing their connection with nature. The Get to Know Program (Get to Know) is a multi-faceted program aimed at encouraging direct connection with nature through a variety of activities (observations of wildlife, hiking, creative arts, and special events), specifically among youth. Three studies assessed…
Descriptors: Program Effectiveness, Natural Resources, Outdoor Education, Youth Programs
Brownell, Mary; Kiely, Mary Theresa; Haager, Diane; Boardman, Alison; Corbett, Nancy; Algina, James; Dingle, Mary Patricia; Urbach, Jennifer – Exceptional Children, 2017
Two professional development (PD) models for teachers were compared on teacher and student outcomes. Special education teachers participated in Literacy Learning Cohorts (LLC), a PD innovation designed to improve content and pedagogical knowledge for providing reading instruction to upper elementary students with learning disabilities. The LLC,…
Descriptors: Faculty Development, Special Education Teachers, Literacy Education, Learning Disabilities
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Park, Youngmin; Warschauer, Mark – Language Learning & Technology, 2016
This experimental study examined how the reading and writing development of sixth-grade L2 students was affected by syntactic enhancement. Visual-syntactic text formatting (VSTF) technology, which visualizes syntactic structures, was used to convert a textbook to the one with syntactic enhancement. The sample (n = 282), which was drawn from a…
Descriptors: Syntax, Second Language Learning, Literacy, English (Second Language)
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Flores, Ingrid M. – Research in Higher Education Journal, 2015
Thirty preservice teachers enrolled in a field-based science methods course were placed at a public elementary school for coursework and for teaching practice with elementary students. Candidates focused on building conceptual understanding of science content and pedagogical methods through innovative curriculum development and other course…
Descriptors: Preservice Teachers, Self Efficacy, Teacher Effectiveness, Field Experience Programs
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Li, Xin; Kenzy, Patty; Underwood, Lucy; Severson, Laura – Educational Action Research, 2015
This study was presented at the American Educational Research Association 2012 conference in Vancouver, Canada. The study explored how action research of arts-based teaching (ABT) impacted at-risk students in three urban public schools in southern California, USA. ABT was defined as using arts, music, drama, and dance in teaching other subjects. A…
Descriptors: Action Research, Teaching Methods, At Risk Students, Urban Schools
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Adams, Deanne M.; Pilegard, Celeste; Mayer, Richard E. – Journal of Educational Computing Research, 2016
Learning physics often requires overcoming common misconceptions based on naïve interpretations of observations in the everyday world. One proposed way to help learners build appropriate physics intuitions is to expose them to computer simulations in which motion is based on Newtonian principles. In addition, playing video games that require…
Descriptors: Video Games, Teaching Methods, Technology Uses in Education, Simulated Environment
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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
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