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Kharuddin, Azrul Fazwan; Ismail, Noor Azina – EURASIA Journal of Mathematics, Science & Technology Education, 2017

Integrating technology in the mathematics curriculum has become a necessary task for curriculum developers as well as mathematics practitioners across the world and time. In general research studies seeking a better understanding of how best to integrate mathematics analysis tools with mathematics subject matter normally observe mathematics…

Descriptors: Graphing Calculators, Mathematics Instruction, Technology Uses in Education, Educational Technology

O'Rourke, John; Main, Susan; Hill, Susan M. – Australian Journal of Teacher Education, 2017

In this paper we report on a study of the implementation of handheld game consoles (HGCs) in 10 Year four/five classrooms to develop student automaticity of mathematical calculations. The automaticity of mathematical calculations was compared for those students using the HGC and those being taught using traditional teaching methods. Over a school…

Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Video Games

Heuett, William J. – PRIMUS, 2017

Students' learning experiences in an introductory statistics course for non-math majors are compared between two different instructional approaches under controlled conditions. Two sections of the course (n = 52) are taught using a flipped classroom approach and one section (n = 30) is taught using a traditional lecture approach. All sections are…

Descriptors: Mathematics Instruction, Nonmajors, Educational Technology, Technology Uses in Education

Shelton, Brett E.; Parlin, Mary Ann – International Journal of Mobile and Blended Learning, 2016

Leveraging the use of mobile devices for education, such as instructional games, is an area of increasing interest for targeted subpopulations of students including those who are deaf/hard-of-hearing (DHH). This paper outlines the perspectives of Deaf Education teachers and DHH children who participated in the GeePerS*Math project. Interviews and…

Descriptors: Mathematics Instruction, Deafness, Hearing Impairments, Children

Simsek, Irfan – Turkish Online Journal of Educational Technology - TOJET, 2016

With this research, in Second Life environment which is a three dimensional online virtual world, it is aimed to reveal the effects of student attitudes toward mathematics courses and design activities which will enable the third grade students of secondary school (primary education seventh grade) to see the 3D objects in mathematics courses in a…

Descriptors: Secondary School Students, Mathematics Instruction, Student Attitudes, Technology Uses in Education

Murphy, Julia; Chang, Jen-Mei; Suaray, Kagba – International Journal of Mathematical Education in Science and Technology, 2016

Flipped learning is gaining traction in K-12 for enhancing students' problem-solving skills at an early age; however, there is relatively little large-scale research showing its effectiveness in promoting better learning outcomes in higher education, especially in mathematics classes. In this study, we examined the data compiled from both…

Descriptors: Technology Uses in Education, Blended Learning, Video Technology, Homework

Li, Qing; Vandermeiden, Elise; Lemieux, Collette; Nathoo, Shahista – International Journal for Technology in Mathematics Education, 2016

This study explored secondary students' learning experiences in mathematics through digital game building. In this study, students were asked to become designers and builders in order to coauthor their own mathematics learning. Grounded in enactivism, this study examined the impact of game building on students' achievement. In addition, it…

Descriptors: Secondary School Mathematics, Mathematics Instruction, Mathematics Education, Educational Technology

Casem, Remalyn Q. – European Journal of STEM Education, 2016

This study aimed to determine the effects of flipped instruction on the performance and attitude of high school students in Mathematics. The study made use of the true experimental design, specifically the pretest-posttest control group design. There were two instruments used to gather data, the pretest-posttest which was subjected to validity and…

Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology

Smith, J. G.; Suzuki, S. – Journal of Computer Assisted Learning, 2015

This two-group, pretest-posttest, quasi-experimental study compared secondary students' learning of Algebra II materials over a 4-week period when identical instruction by the same teacher was delivered through either embedded blended learning (treatment group; n?=?32) or a live-lecture classroom (control group; n?=?24). For both groups,…

Descriptors: Algebra, Blended Learning, Educational Technology, Pretests Posttests

Sahin, Alpaslan; Cavlazoglu, Baki; Zeytuncu, Yunus E. – Educational Technology & Society, 2015

As online videos have become more easily available and more attractive to the new generation of students, and as new student-learning approaches tend to have more technology integration, the flipped classroom model has become very popular. The purpose of this study was to understand college students' views on flipped courses and investigate how…

Descriptors: Calculus, Mathematics Instruction, College Mathematics, Video Technology

Ravenel, Jessica; Lambeth, Dawn T.; Spires, Bob – Journal on School Educational Technology, 2014

The purpose of the research study was to identify the effects of computer-based programs on mathematical achievement, perceptions, and engagement of fourth-grade students. The 31 student participants were divided into two intervention groups, as a hands-on group and a computer-based group. Student achievement was measured by comparing the pretest…

Descriptors: Mathematics Achievement, Grade 4, Pretests Posttests, Comparative Analysis

Tillman, Daniel A.; An, Song A.; Cohen, Jonathan D.; Kjellstrom, William; Boren, Rachel L. – Journal of Educational Multimedia and Hypermedia, 2014

This mixed methods study examined the impacts of digital fabrication activities that were integrated into contextualized mathematics education. The study investigated the students' mathematics content knowledge and attitudes. Data analysis yielded two key findings regarding our intervention combined with the other mathematics activities resulted…

Descriptors: Mixed Methods Research, Mathematics Instruction, Teaching Methods, Student Attitudes

Close, Sean; Oldham, Elizabeth; Shiel, Gerry; Dooley, Therese; O'Leary, Michael – Journal of Educational Research, 2012

Three calculator tests were administered to a national sample of 1,469 Irish students in Grade 9--the last cohort to study mathematics without calculators (Phase 1). Three years later, the same tests were administered to a similar sample with calculators (Phase 2). Scores on a test of calculator-inappropriate items showed no significant change…

Descriptors: Mathematics Achievement, Student Attitudes, Calculators, Grade 9

Panagiotakopoulos, Chris T. – World Journal of Education, 2011

Mathematics is an area of study that particularly lacks student enthusiasm. Nevertheless, with the help of educational games, any phobias concerning mathematics can be considerably decreased and mathematics can become more appealing. In this study, an educational game addressing mathematics was designed, developed and evaluated by a sample of 33…

Descriptors: Mathematics Instruction, Educational Games, Computation, Mathematics Skills

Reed, Helen C.; Drijvers, Paul; Kirschner, Paul A. – Computers & Education, 2010

This mixed-methods study investigates the effects of student attitudes and behaviours on the outcomes of learning mathematics with computer tools. A computer tool was used to help students develop the mathematical concept of function. In the whole sample (N = 521), student attitudes could account for a 3.4 point difference in test scores between…

Descriptors: Mathematics Education, Student Attitudes, Mathematics Achievement, Mathematical Concepts

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