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Karaahmetoglu, Kübra; Korkmaz, Özgen – Online Submission, 2019
The aim of this study is to investigate the effects of project-based arduino educational robot applications on students' computational thinking skills and their perception of Stem skill levels. The study group consists of 6th grade students from 2 different secondary schools from Turkey. Within the scope of the research, classes were assigned to…
Descriptors: Robotics, Thinking Skills, Programming, Student Projects
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Inal, Murat; Korkmaz, Özgen – Education and Information Technologies, 2019
In this study, the effect of blended learning environment using DynED on student achievement and attitudes towards English course was determined as the aim of this research. Quasi-experimental design with pretest-posttest control group which is defined as a two-factor mixed design was used. Study group of this research consisted of 40 -- 4th grade…
Descriptors: Blended Learning, Teaching Methods, English (Second Language), Second Language Learning
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Ebren Ozan, Cansu; Korkmaz, Özgen – Online Submission, 2018
The purpose of this research is to determine whether there is a meaningful relationship between secondary school students' attitude and perception levels of self-efficacy oriented by research-inquiry and as well whether students' attitude and self-efficacy levels differ according to grade and gender. The working group of the study consist of 234…
Descriptors: Foreign Countries, Secondary School Students, Student Attitudes, Self Efficacy
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Ebren Ozan, Cansu; Korkmaz, Özgen – Participatory Educational Research, 2018
The purpose of this research is to determine whether there is a meaningful relationship between secondary school students' attitude and perception levels of self-efficacy oriented by research-inquiry and as well whether students' attitude and self-efficacy levels differ according to grade and gender. The working group of the study consist of 234…
Descriptors: Foreign Countries, Secondary School Students, Student Attitudes, Self Efficacy
Korkmaz, Özgen – Online Submission, 2016
The aim of the study was to present the effect of Lego Mindstorms Ev3 based design activities on students' attitudes towards learning computer programming, self-efficacy beliefs and levels of academic achievement. The research is a pretest-posttest with control group semi-experimental study. The study group of the research consisted of 53 students…
Descriptors: Programming, Design, Student Attitudes, Computer Science Education