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Showing 106 to 120 of 294 results Save | Export
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Tomte, Cathrine; Hatlevik, Ove E. – Computers & Education, 2011
In this paper, we explored the relationship between self-efficacy, Information and Communication Technology (ICT) user profiles, and gender. Self-efficacy is an important theoretical and empirical concept to identify and describe how students perceive their own ability to solve a task. ICT user profiles were developed as an empirical framework to…
Descriptors: School Activities, Student Attitudes, Self Efficacy, Foreign Countries
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Connolly, Thomas M.; Stansfield, Mark; Hainey, Thomas – Computers & Education, 2011
Over the last decade, Alternate Reality Games (ARGs), a form of narrative often involving multiple media and gaming elements to tell a story that might be affected by participants' actions, have been used in the marketing and promotion of a number of entertainment related products such as films, computer games and music. This paper discusses the…
Descriptors: Foreign Countries, Research Design, Student Attitudes, Learning Activities
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Miller, Leslie M.; Chang, Ching-I.; Wang, Shu; Beier, Margaret E.; Klisch, Yvonne – Computers & Education, 2011
The power of a web-based forensic science game to teach content and motivate STEM careers was tested among secondary students. More than 700 secondary school students were exposed to one of the three web-based forensic cases for approximately 60 min. Gain scores from pre-test to a delayed post-test indicated significant gains in content knowledge.…
Descriptors: Science Careers, Persuasive Discourse, Student Attitudes, Technology
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Chan, Carol K. K.; Chan, Yuen-Yan – Computers & Education, 2011
This study examined students- views of collaboration and learning, and investigated how these predict students- online participation in a computer-supported learning environment. The participants were 521 secondary school students in Hong Kong, who took part in online collaborative inquiry conducted using Knowledge Forum[TM]. We developed a…
Descriptors: Foreign Countries, Secondary School Students, Cooperative Learning, Structural Equation Models
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Turel, Yalin Kilic – Computers & Education, 2011
The interactive whiteboard (IWB) has become a popular technology for instructors over the last decade. Though research asserts that the IWBs facilitate learning in different ways, there is a lack of studies examining actual IWB use in classroom settings based on learners' perspectives by means of valid instruments. The purpose of this study is to…
Descriptors: Constructivism (Learning), Student Attitudes, Validity, Student Surveys
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Chou, Chien; Wu, Huan-Chueh; Wang, Mei-Hung – Computers & Education, 2011
From time to time, cases of over-dependence on the Internet have been observed on college campuses. Some students, especially male students, remain connected to the Internet as long as they are awake. In Chinese, the emerging term (chai-nan) is used to describe this kind of young man, meaning "room-bound male," who seldom leaves his…
Descriptors: College Students, Campuses, Recreational Activities, Social Life
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Chou, Chien; Wu, Huan-Chueh; Chen, Chao-Hsiu – Computers & Education, 2011
The purpose of this study is to propose a 6-T model (Tool, Toy, Telephone, Territory, Treasure of Information, and Trade) to explore college students' Internet-related attitudes, and to examine whether gender and grade level make any difference in their attitudes. Data from 1069 participants were collected from 96 Taiwanese universities and…
Descriptors: College Students, Student Attitudes, Factor Analysis, Internet
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Agyei, Douglas D.; Voogt, Joke M. – Computers & Education, 2011
Research has shown that "will" (positive attitudes), "skill" (technology competency), and "tool" (access to technology tools) are all essential ingredients for a teacher to effectively integrate information technology into classroom practices. This study focuses on the "will," "skill" and…
Descriptors: Foreign Countries, Developing Nations, Technology Integration, Educational Technology
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Kim, JaMee; Lee, WonGyu – Computers & Education, 2011
Korea is recognized as one of the most advanced countries in terms of informatization. The development of informatization has impacted education, and education informatization has contributed to the improvement of teaching in the classroom. Accordingly, education informatiozation is one of the paramount pedagogical issues in South Korea. This…
Descriptors: Foreign Countries, Access to Information, Knowledge Management, Educational Policy
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Lopez-Perez, M. Victoria; Perez-Lopez, M. Carmen; Rodriguez-Ariza, Lazaro – Computers & Education, 2011
New information and communication technologies (ICTs) provide educators and learners with an innovative learning environment to stimulate and enhance the teaching and learning process. In this context, novel educational concepts such as blended learning are being developed. In the present paper, we present the results obtained from a blended…
Descriptors: Student Attitudes, Learning Activities, Learning Experience, Teaching Methods
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Bliuc, Ana-Maria; Ellis, Robert A.; Goodyear, Peter; Piggott, Leanne – Computers & Education, 2011
This article presents research on students' experiences of learning through a blend of face-to-face and online discussion. The participants in our study were students enrolled in a foreign policy course at a major Australian university. Students' conceptions of learning through discussion, and their approaches to both face-to-face and online…
Descriptors: Student Attitudes, Academic Achievement, Interviews, Foreign Policy
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Chow, Meyrick; Chan, Lawrence – Computers & Education, 2010
Information technology (IT) has the potential to improve the clinical learning environment. The extent to which IT enhances or detracts from healthcare professionals' role performance can be expected to affect both student learning and patient outcomes. This study evaluated nursing students' satisfaction with a novel compartmental Picture…
Descriptors: Nursing Students, Nursing Education, Visualization, Biomedicine
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Jones, Norah; Blackey, Haydn; Fitzgibbon, Karen; Chew, Esyin – Computers & Education, 2010
To understand the student experience on social software, the research aims to explore the disruptive nature and opportunity of social networking for higher education. Taking four universities, the research: (1) identifies the distinction between the students' current usage of social software; (2) reports on the students' experience on…
Descriptors: Electronic Learning, Social Life, Student Experience, Educational Technology
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Jara, Magdalena; Mellar, Harvey – Computers & Education, 2010
The collection of student feedback is seen as a central strategy to monitor the quality and standards of teaching and learning in higher education institutions. The increasing use of technology to support face-to-face, blended and distance courses has led managers as well as practitioners to become increasingly concerned to identify appropriate…
Descriptors: Electronic Learning, Feedback (Response), Higher Education, Quality Control
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Robinson, Kathy – Computers & Education, 2010
The impacts that the lack of physical cues and non-verbal cues of emotional expression has on the student learning experience in text based online environments were targeted separately in this study. A questionnaire was constructed with separate items for non-verbal cues of emotional expression and cues to physical identity. The survey also…
Descriptors: Cues, Online Courses, Cooperation, Multivariate Analysis
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