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Gómez-Rey, Pilar; Barbera, Elena; Fernández-Navarro, Francisco – Educational Technology & Society, 2016
Due to the increasingly multicultural nature of e-learning environments, it is critical that instructors and instructional designers be aware of the importance of cultural factors in education and that they deliver culturally adaptive instruction. The main challenge of this paper is identifying the critical success factors for multicultural online…
Descriptors: Online Courses, Electronic Learning, Cultural Influences, Student Surveys
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Robles-Gómez, Antonio; Ros, Salvador; Hernández, Roberto; Tobarra, Llanos; Caminero, Agustin C.; Agudo, José M. – Educational Technology & Society, 2015
The WWW nowadays enables faculty to develop new Internet-based applications that can be used to enhance classroom instruction. There is a clear evolution towards the implementation of new service-oriented learning/teaching systems, which can be considered as the latest generation of Internet-based platforms. This work first describes a…
Descriptors: Foreign Countries, Internet, Information Technology, Distance Education
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del Barrio-García, Salvador; Arquero, José L.; Romero-Frías, Esteban – Educational Technology & Society, 2015
As long as students use Web 2.0 tools extensively for social purposes, there is an opportunity to improve students' engagement in Higher Education by using these tools for academic purposes under a Personal Learning Environment approach (PLE 2.0). The success of these attempts depends upon the reactions and acceptance of users towards e-learning…
Descriptors: Foreign Countries, Learning Experience, Electronic Learning, Satisfaction
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Sáez-López, José-Manuel; Miller, John; Vázquez-Cano, Esteban; Domínguez-Garrido, María-Concepción – Educational Technology & Society, 2015
The aim of this study is to assess the use of MinecraftEdu in classroom practice analyzing the outcomes and attitudes of all members of the educational community through a quasi-experimental approach. The research presents three dimensions oriented to assessing the use of this application in a didactic unit "History and Architecture"…
Descriptors: Foreign Countries, Video Games, Middle Schools, Middle School Students
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Sevillano-García, M.ª Luisa; Vázquez-Cano, Esteban – Educational Technology & Society, 2015
This research examined the acceptance, incidence, and use of digital mobile devices (tablets and smartphones) among university students in the European Higher Education Area (EHEA). The research was contextualized in a sample of 419 students from three Spanish public universities. Through a quantitative methodology, we identified the factors and…
Descriptors: Higher Education, Influence of Technology, Handheld Devices, Educational Technology
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Ullrich, Carsten; Melis, Erica – Educational Technology & Society, 2010
A course(ware) generator (CG) assembles a sequence of educational resources that support a student in achieving his learning goals. CG offers a middle way between pre-authored "one-size-fits-all" courseware and individual look-up of learning objects. Existing course generators however, incorporate only limited CG knowledge. They only…
Descriptors: Summative Evaluation, Foreign Countries, Pedagogical Content Knowledge, Educational Resources