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Li, Miao – Research-publishing.net, 2019
The present paper discusses ways of incorporating two digital tools, Desire2Learn (D2L) and Google Docs, in language teaching and learning. Data were collected from four French language modules offered at the University of Calgary. Through the analysis of the tutor's observations and module evaluations, this paper explores the effectiveness of…
Descriptors: Foreign Countries, Feedback (Response), Computer Software, Second Language Learning
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Liakin, Denis; Cardoso, Walcir; Waddington, David; Liakina, Natallia – Research-publishing.net, 2018
This study explores the pedagogical use of "Astronautes Français Langue Seconde (Astronautes FLS)", a cooperative digital game, in second/foreign language (L2) French teaching. It has two goals: (1) to introduce "Astronautes FLS" and its conceptualization, and (2) to report the results of a feasibility study in which we…
Descriptors: French, Second Language Learning, Second Language Instruction, Language Proficiency
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Rueb, Avery; Cardoso, Walcir; Grimshaw, Jennica – Research-publishing.net, 2016
This study introduces the digital game Prêt à négocier, an information gap digital game, and investigates language learners' perceptions of its use in a French as a Second Language (FSL) context. In the game, students negotiate orally and synchronously with a partner for items like cars, houses, and even pirate ships. Inspired by Larsen-Freeman…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Second Language Instruction
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Keim, Lucrecia – Research-publishing.net, 2015
In this article, we briefly offer the main characteristics of a hybrid design for Face-to-Face (FtF) and online German courses in the degree of Translation and Interpreting that combines the textbook with activities moderated with technology. We particularly focus on the activities designed for practicing oral production at level A2.2., where we…
Descriptors: German, Blended Learning, Online Courses, Conventional Instruction
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Cardoso, Walcir; Grimshaw, Jennica; Waddington, David – Research-publishing.net, 2015
Digital gaming in education is an area that has been rapidly expanding in popularity and is gradually being applied to second language (L2) contexts (Godwin-Jones, 2014). Mobile gaming in particular offers the benefits of digital gaming while also offering the portability and accessibility of mobile devices (Ogata & Yana, 2003; Stockwell,…
Descriptors: Educational Games, Video Games, Telecommunications, Handheld Devices
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Bradley, Linda, Ed.; Thouësny, Sylvie, Ed. – Research-publishing.net, 2012
For the first time, the annual conference of the European Association for Computer-Assisted Language Learning (EUROCALL) took place in Sweden. The conference took place at the Faculty of Education on historic ground on the old fortification walls of Carolus Dux from the 17th century right in the centre of the city. This year's host comprised the…
Descriptors: Second Language Instruction, Second Language Learning, Computer Assisted Instruction, Teaching Methods