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Suki, Norazah Mohd; Suki, Norbayah Mohd – Technology, Knowledge and Learning, 2019
This study examines the structural relationships at work when embedding role-play games in a class for Japanese language proficiency. It does so by applying the Technology Acceptance Model, and the Unified Theory of Acceptance and Usage of Technology as its guiding principles. The setting was a Malaysian public university and the subjects, 200…
Descriptors: Role Playing, Educational Games, Video Games, Teaching Methods
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Murugaiah, Puvaneswary; Yen, Siew Hwa – International Journal of Virtual and Personal Learning Environments, 2019
It is undeniable that the higher education landscape worldwide has changed with the emergence of virtual learning environments (VLEs). These systems offer learning space and resources for teachers and students regardless of time and place. Although they significantly contribute to the achievement of learning objectives and outcomes, their usage is…
Descriptors: Social Media, Educational Technology, Technology Uses in Education, Teaching Methods
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Smidt, Esther; Cheong, Cecilia Yin Mei; Dachroeden, Emily; Kochem, Timothy – International Journal of Distance Education Technologies, 2019
This article compares two studies, investigating administrator, faculty, and student perceptions of quality in online/blended courses conducted in two different contexts, namely (1) two midsize public universities in the United States, and (2) a college in a public university in Malaysia. The research question explored in both studies was: What is…
Descriptors: Educational Quality, Electronic Learning, Blended Learning, Foreign Countries