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Suki, Norazah Mohd; Suki, Norbayah Mohd – Technology, Knowledge and Learning, 2019
This study examines the structural relationships at work when embedding role-play games in a class for Japanese language proficiency. It does so by applying the Technology Acceptance Model, and the Unified Theory of Acceptance and Usage of Technology as its guiding principles. The setting was a Malaysian public university and the subjects, 200…
Descriptors: Role Playing, Educational Games, Video Games, Teaching Methods
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Anthony, Bokolo; Kamaludin, Adzhar; Romli, Awanis; Raffei, Anis Farihan Mat; Nincarean A/L Eh Phon, Danakorn; Abdullah, Aziman; Ming, Gan Leong; Shukor, Nurbiha A.; Nordin, Mohd Shukri; Baba, Suria – Education and Information Technologies, 2019
As the years progress there has been rapid growth in Blended Learning (BL) adoption, but only few research focused on adoption issues related to learners, academic staffs and management. Thus, research is needed to guide universities in strategically examining learners, academic staffs and management adoption of BL. Accordingly, this study…
Descriptors: Blended Learning, Instructional Effectiveness, Adoption (Ideas), Administrator Attitudes