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Yildirim, Yahya; Kizilet, Ali; Bozdogan, Tuba – Educational Research and Reviews, 2020
The objective of the study is to assess the effects of Differential Learning (DL) approach on learning the tennis stroke techniques, retention of skills, and improving the mobility time of young tennis player candidates in comparison with the traditional teaching methods and, accordingly, to present the teaching methods that are suitable for a…
Descriptors: Racquet Sports, Physical Education, Retention (Psychology), High School Students
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Wang, Zhuo; Hwang, Gwo-Jen; Yin, Zhaoyi; Ma, Yongjun – Educational Technology & Society, 2020
Vocabulary mastery is critical to English as Foreign Language students. Mobile technologies enable students to learn vocabulary without space and time limitations. However, existing mobile-assisted vocabulary learning research often employed teacher-directed activities that increased instructors' workload, undermined student motivation or targeted…
Descriptors: Foreign Countries, Independent Study, Electronic Learning, Vocabulary Development
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Nartey, Michaelina N.; Peña-Castillo, Lourdes; LeGrow, Megan; Doré, Jules; Bhattacharya, Sriya; Darby-King, Andrea; Carew, Samantha J.; Yuan, Qi; Harley, Carolyn W.; McLean, John H. – Learning & Memory, 2020
In the olfactory bulb, a cAMP/PKA/CREB-dependent form of learning occurs in the first week of life that provides a unique mammalian model for defining the epigenetic role of this evolutionarily ancient plasticity cascade. Odor preference learning in the week-old rat pup is rapidly induced by a 10-min pairing of odor and stroking. Memory is…
Descriptors: Animals, Genetics, Learning, Olfactory Perception
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Pryke, Sam – Learning and Teaching: The International Journal of Higher Education in the Social Sciences, 2020
Socrative is an online platform that allows a teacher to put questions to students through an app on their smart phone or tablet. In existence since 2011, its use is now quite common in university teaching. But is Socrative any good? This article reviews the literature on the device and discusses my research on the use of the app, the first…
Descriptors: Teaching Methods, Audience Response Systems, Computer Oriented Programs, Handheld Devices
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Li, Cuihong; Hu, Zhongyu; Yang, Jiongjiong – Learning & Memory, 2020
In recent years, there have been intensive debates on whether healthy adults acquire new word knowledge through fast mapping (FM) by a different mechanism from explicit encoding (EE). In this study, we focused on this issue and investigated to what extent reteninterval, prior knowledge (PK), and lure type modulated memory after FM and EE. Healthy…
Descriptors: Learning Processes, Vocabulary Development, Cognitive Mapping, Language Acquisition
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Rosenthal, Sonny; Walker, Zachary – International Journal for the Scholarship of Teaching and Learning, 2020
Video compositing can be used to combine images of the instructor and content, which the instructor can monitor in real time. We evaluated the student experience of this "live composite" format in two carefully designed experiments. Results showed the perceived quality of and student preference for live composite lectures is not…
Descriptors: Video Technology, Lecture Method, Educational Technology, Conventional Instruction
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Broadbent, Hannah J.; Osborne, Tamsin; Mareschal, Denis; Kirkham, Natasha Z. – Developmental Science, 2019
Multisensory tools are commonly employed within educational settings (e.g. Carter & Stephenson, 2012), and there is a growing body of literature advocating the benefits of presenting children with multisensory information over unisensory cues for learning (Baker & Jordan, 2015; Jordan & Baker, 2011). This is even the case when the…
Descriptors: Multisensory Learning, Teaching Methods, Cues, Retention (Psychology)
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Yeo, Darren J.; Fazio, Lisa K. – Journal of Educational Psychology, 2019
Testing (having students recall material) and worked examples (having students study a completed problem) are both recommended as effective methods for improving learning. The two strategies rely on different underlying cognitive processes and thus may strengthen different types of learning in different ways. Across three experiments, we examine…
Descriptors: Learning Strategies, Recall (Psychology), Problem Solving, Learning Processes
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Wolski, Robert; Jagodzinski, Piotr – British Journal of Educational Technology, 2019
The rapid development of information and communication technologies has enabled the development of interfaces, which allow the recognition of the gestures and movements of the user. These interfaces, due to their affordable prices, are available to a wide range of users. They are called natural user interfaces (NUI). NUI are commonly used in game…
Descriptors: Chemistry, Science Instruction, Computer Simulation, Computer Software
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Abel, Magdalena; Haller, Valerie; Köck, Hanna; Pötschke, Sarah; Heib, Dominik; Schabus, Manuel; Bäuml, Karl-Heinz T. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2019
Retrieval practice relative to restudy of learned material typically attenuates time-dependent forgetting. A recent study examining this testing effect across 12-h delays filled with nocturnal sleep versus daytime wakefulness, however, showed that sleep directly following encoding benefited recall of restudied but not of retrieval practiced items,…
Descriptors: Sleep, Testing, Recall (Psychology), Memory
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Howe, Eric E. – International Dialogues on Education: Past and Present, 2019
The study of art, especially perspective, involves the use of specialized vocabulary words which can be difficult to learn. Metacognitive reflection (MR) offers a method to improve student learning of academic language. Teacher feedback on students' reflections provides additional benefits. This quasi-experimental study measured the influence of…
Descriptors: Metacognition, Art Education, Vocabulary Development, Academic Language
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Furtado, Pedro Gabriel Fonteles; Hirashima, Tsukasa; Hayashi, Yusuke – IEEE Transactions on Learning Technologies, 2019
Computer-assisted concept map building from provided pieces by using Kit-build is an activity which can promote comprehension and retention. However, users are burdened with searching for pieces and organizing the layout, which are believed to increase the overall cognitive load of the activity. In this paper, we describe the Airmap interface,…
Descriptors: Cognitive Processes, Difficulty Level, Concept Mapping, Reading Comprehension
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Riopel, Martin; Nenciovici, Lucian; Potvin, Patrice; Chastenay, Pierre; Charland, Patrick; Sarrasin, Jérémie Blanchette; Masson, Steve – Studies in Science Education, 2019
Serious games have become increasingly available to educators. Empirical studies and meta-analyses have examined their impact on learning achievement. However, natural sciences could have a special relation to serious games by their systematic use of quantitative and predictive models that can generate microworlds and simulations. Since no known…
Descriptors: Outcomes of Education, Educational Games, Science Achievement, Conventional Instruction
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Rahimi, Merak; Allahyari, Atefeh – SAGE Open, 2019
The present study investigated the impact of multimedia-assisted explicit vocabulary learning strategy (VLS) instruction on foreign language learners' strategy use and vocabulary learning. A total of 40 learners of English as a foreign language participated in the study as the experimental (n = 20) and control groups (n = 20). The participants'…
Descriptors: Multimedia Instruction, Instructional Effectiveness, Vocabulary Development, Learning Strategies
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Harris, Nicolette; Welch Bacon, Cailee E. – Athletic Training Education Journal, 2019
Objective: To systematically review current literature to determine whether active learning is more successful than passive learning at producing cognitive skills in health care professions students. Data Sources: An electronic search was conducted in 4 databases: EBSCO-CINAHL, EBSCO-Sport Discus, Educational Resources Information Center, and…
Descriptors: Active Learning, Cognitive Ability, Retention (Psychology), Blended Learning
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