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Touati, Achraf; Baek, Youngkyun – Journal of Educational Computing Research, 2018
This study investigated students' perceptions of competence and enjoyment of a mobile game within the context of mobile game-based learning. The proposed model showed that perceived competence and game attitude were the main predictors of enjoyment, while no direct relationship was found between perceived competence and gaming achievement. The…
Descriptors: Student Attitudes, Competence, Self Concept, Educational Games
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Park, Jongman; Kim, Minkee; Jang, Shinho – International Education Studies, 2017
This quantitative research examined factors that affect elementary students' creativity and how those factors correlate. Aiming to identify significant factors that affect creativity and to clarify the relationship between these factors by path analysis, this research was designed to be a stepping stone for creativity enhancement studies. Data…
Descriptors: Creativity, Elementary School Students, Gender Differences, Age Differences
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Jiang, Yi; Song, Juyeon; Lee, Minhye; Bong, Mimi – Educational Psychology, 2014
The purposes of the present study were to investigate (a) how the subjectively perceived achievement goals of significant others would predict the academic self-efficacy and achievement goals of Korean adolescents and (b) how those self-efficacy and achievement goals in turn predicted their achievement. We also compared these predictive…
Descriptors: Self Efficacy, Academic Achievement, Goal Orientation, Middle School Students