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Sunardi; Waluyo, Herman J.; Suudi, Astini; Wardani, Nugraheni Eko – Malaysian Online Journal of Educational Technology, 2018
Teaching and learning speaking skills should be able to engage students in a creative process. Students have to be able to speak in front of the class, create a dialogue, tell a story, and produce the language creatively. The teaching and learning of the speaking skill focusing on story telling ability can work well when supported by the…
Descriptors: Story Telling, Teaching Methods, Elementary School Students, Foreign Countries
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Wu, Po-Han; Hwang, Gwo-Jen; Yang, Mei-Ling; Chen, Chih-Hung – Interactive Learning Environments, 2018
Augmented reality (AR) offers potential advantages for intensifying environmental context awareness and augmenting students' experiences in real-world environments by dynamically overlapping digital materials with a real-world environment. However, some challenges to AR learning environments have been described, such as participants' cognitive…
Descriptors: Simulated Environment, Teaching Methods, Computer Simulation, Elementary School Students
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Okyay, Ozlem; Kandir, Adalet – European Journal of Educational Research, 2017
This study aims to review the impact of the interactive story reading method on 48-72 month children's vocabulary based on receptive and expressive language. The study group is 52 children in the 48-72 months age group at the nurseries of primary schools at Ankara province. The research employed a combined pattern analyzing both quantitative and…
Descriptors: Story Reading, Expressive Language, Vocabulary Development, Control Groups
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Liou, Hsin-Hun; Yang, Stephen J. H.; Chen, Sherry Y.; Tarng, Wernhuar – Educational Technology & Society, 2017
Virtual reality (VR) learning environments can provide students with concepts of the simulated phenomena, but users are not allowed to interact with real elements. Conversely, augmented reality (AR) learning environments blend real-world environments so AR could enhance the effects of computer simulation and promote students' realistic experience.…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Teaching Methods
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Chen, Chih-Ming; Tan, Chia-Chen; Lo, Bey-Jane – Interactive Learning Environments, 2016
Oral reading fluency is an indicator of overall reading competence. Many studies have claimed that repeated reading can promote oral reading fluency. Currently, novel Web- or computer-based reading technologies offer interactive digital materials that promote English oral reading fluency using the repeated reading strategy; however, paper-based…
Descriptors: English Language Learners, Oral Reading, Reading Fluency, Educational Technology
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Hu, Weiping; Jia, Xiaojuan; Plucker, Jonathan A.; Shan, Xinxin – Roeper Review, 2016
Learning motivation has a significant effect on student learning, which is a key determinant of academic performance and creativity. It is increasingly popular and important to cultivate learning motivation in schools. To consider this trend, a long-term intervention program named "Learn to Think" (LTT) was designed not only to improve…
Descriptors: Elementary School Students, Learning Motivation, Critical Thinking, Thinking Skills
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Maarif, Samsul – International Journal of Research in Education and Science, 2016
The aim of this study was to identify the influence of discovery learning method towards the mathematical analogical ability of junior high school's students. This is a research using factorial design 2x2 with ANOVA-Two ways. The population of this research included the entire students of SMPN 13 Jakarta (State Junior High School 13 of Jakarta)…
Descriptors: Foreign Countries, Teaching Methods, Mathematics Instruction, Junior High School Students
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Huang, Shu-Hsien; Huang, Yueh-Min; Wu, Ting-Ting; Chen, Hong-Ren; Chang, Shih-Ming – Interactive Learning Environments, 2016
Problem-based learning (PBL) is regarded as an effective learning strategy to enhance cognition not only in traditional learning but also in e-learning. In e-learning settings, blogs and micro-blogs can plausibly provide a platform to conduct PBL. Recently, most studies on blogs and micro-blogs have respectively probed satisfaction and learning…
Descriptors: Problem Based Learning, Instructional Effectiveness, Grade 7, Academic Achievement
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Chu, Hui-Chun; Hung, Chun-Ming – International Journal of Distance Education Technologies, 2015
In this study, the game-based development approach is proposed for improving the learning motivation, problem solving skills, and learning achievement of students. An experiment was conducted on a learning activity of an elementary school science course to evaluate the performance of the proposed approach. A total of 59 sixth graders from two…
Descriptors: Educational Games, Educational Technology, Teaching Methods, Elementary School Science
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Ültay, Neslihan; Durukan, Ümmü Gülsüm; Ültay, Eser – Chemistry Education Research and Practice, 2015
This study aimed to investigate the effect of conceptual change text (CCT) in the REACT strategy for students' conceptions of solutions. A quasi-experimental method was used in the study. The study was carried out in the spring term of the 2012-2013 academic year with 61 freshmen students (aged 18-20 years) studying in the Elementary Education…
Descriptors: Science Instruction, Chemistry, Quasiexperimental Design, College Freshmen
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Park, Jungho – Journal of Computers in Mathematics and Science Teaching, 2015
Much research has been conducted in educational robotics, a new instructional technology, for K-12 education. However, there are arguments on the effect of robotics and limited empirical evidence to investigate the impact of robotics in science learning. Also most robotics studies were carried in an informal educational setting. This study…
Descriptors: Robotics, Elementary School Science, Science Instruction, Inquiry
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Karpudewan, Mageswary; Roth, Wolff-Michael; Bin Abdullah, Mohd Nor Syahrir – International Journal of Science Education, 2015
Climate change generally and global warming specifically have become a common feature of the daily news. Due to widespread recognition of the adverse consequences of climate change on human lives, concerted societal effort has been taken to address it (e.g. by means of the science curriculum). This study was designed to test the effect that…
Descriptors: Elementary School Students, Knowledge Level, Climate, Global Approach
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Hung, Hui-Chun; Young, Shelley Shwu-Ching; Lin, Chiu-Pin – Technology, Pedagogy and Education, 2015
How to close the achievement gap in the classroom so that no student is left behind becomes one of the most important issues nowadays. This study aims to construct a collaborative and competitive game-based learning environment to improve English proficiencies and reduce the achievement gap for disadvantaged students. The Wireless Crossword…
Descriptors: Foreign Countries, Achievement Gap, Cooperative Learning, Competition
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Hung, Hui-Chun; Young, Shelley Shwu-Ching – Journal of Educational Computing Research, 2015
This study proposed and implemented a system combining the advantages of both educational games and wireless handheld technology to promote the interactive English learning in the classroom setting. An interactive English vocabulary acquisition board game was designed with the system being implemented on handheld devices. Thirty sixth-grade…
Descriptors: Educational Games, Handheld Devices, Educational Technology, Video Games
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Tsai, Chia-Wen; Shen, Pei-Di; Lu, Yu-Jui – International Journal of Information and Communication Technology Education, 2015
This study investigated, via quasi-experiments, the effects of problem-based learning with flipped classroom (FPBL) on the development of students' learning performance. In this study, 144 elementary school students were selected from sixth-grade sections taking a course titled "Production of Ebook," and were assigned into the following…
Descriptors: Problem Based Learning, Educational Technology, Technology Uses in Education, Homework
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