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Sendurur, Emine; Yildirim, Zahide – Journal of Educational Technology Systems, 2019
This study investigates the effects of web-based scaffolding in comparison with teacher scaffolding (TS) and no scaffolding (NS) on students' metacognitive skill development in web-search process. The study utilized a static-group pretest--posttest quasi-experimental design. The first experimental group received web-based Internet search…
Descriptors: Metacognition, Online Courses, Scaffolding (Teaching Technique), Online Searching
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Ulu Kalin, Özlem – Journal of Education and Practice, 2017
Student workbook is an education material including components that support learning, help ensuring knowledge and ability to students in line with the acquisitions stated in teaching programs. Students have different learning styles and necessities. Their needs should be satisfied by benefiting from some additional materials in order to make their…
Descriptors: Workbooks, Social Studies, Elementary School Students, Computer Uses in Education
Collins, Ginger G.; Goforth, Anisa N.; Ambrose, Laura M. – Rural Special Education Quarterly, 2016
Rural students are at risk for vocabulary underdevelopment and often have less access to educational resources. The purpose of this investigation was to examine the effectiveness of an Internet-based Speech/Language Pathologist (SLP)-teacher consultation to support rural teachers' vocabulary instruction to improve their students' lexical…
Descriptors: Faculty Development, Special Education, Inferences, Rural Areas
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Kingsley, Tara L.; Cassady, Jerrell C.; Tancock, Susan M. – Reading Horizons, 2015
This quantitative study was developed to explore the ability to impact elementary student 21st Century online research skills with a planned classroom intervention curriculum. The repeated measures quasi-experimental study randomly assigned all 5th grade classes in a Midwestern, suburban school (n = 418) to a 12-week intervention or control…
Descriptors: Research Skills, Internet, Elementary School Students, Grade 5
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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
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Doan, Kim; Bloomfield, Aaron – TechTrends: Linking Research and Practice to Improve Learning, 2014
This study examined how 30 minutes of search time on the Web affected students' essay scores in response to a writing prompt. Expository essays were obtained from 49 fourth- and fifth-grade students enrolled in an elementary school in Virginia, in the United States. Students were placed by random assignment into three groups with the same writing…
Descriptors: Essays, Scores, Mass Media Effects, Mass Media Use
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Schaaf, Ryan – Canadian Journal of Action Research, 2012
Digital Game-Based Learning (DGBL) activities were examined in comparison with effective, research-based learning strategies to observe any difference in student engagement and time-on task behavior. Experimental and control groups were randomly selected amongst the intermediate elementary school students ages 8 to 10 years old. Student…
Descriptors: Learner Engagement, Educational Strategies, Control Groups, Elementary School Students