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Giasiranis, Stefanos; Sofos, Loizos – Educational Technology & Society, 2017
The purpose of this study was the investigation of the added value of technology of augmented reality (AR) in education and, particularly, whether this contributes to both student performance improvement, as well as the appearance of the psychological condition of Flow, which according to research, has had a positive effect on their performance…
Descriptors: Attention, Psychological Patterns, Value Added Models, Augmentative and Alternative Communication
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Admiraal, Wilfried – Educational Technology & Society, 2015
Although adolescents are currently the most frequent users of the Internet, many youngsters still have difficulties with a critical, reflective, and responsible use of the Internet. A study was carried out on teaching with a digital role-play game to increase students' reflective Internet skills. In this game, students had to promote a fictional…
Descriptors: Role Playing, Pretests Posttests, Reflection, Internet