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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
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AL-Edwan, Zaid Suleiman – International Journal of Education and Development using Information and Communication Technology, 2014
This study aimed at identifying the Effectiveness of using Web Quest Strategy in acquiring the geographic concepts among eighth grade students in Jordan. The study individuals consisted of (119) students in the scholastic year 2013-2014. Four sections were randomly selected from two schools divided into experimental and control groups. They were…
Descriptors: Foreign Countries, Concept Formation, Control Groups, Web Based Instruction
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Kulo, Violet; Bodzin, Alec – Journal of Science Education and Technology, 2013
Geospatial technologies are increasingly being integrated in science classrooms to foster learning. This study examined whether a Web-enhanced science inquiry curriculum supported by geospatial technologies promoted urban middle school students' understanding of energy concepts. The participants included one science teacher and 108 eighth-grade…
Descriptors: Science Instruction, Scientific Concepts, Science Curriculum, Science Teachers
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Curcic, Svjetlana – Multicultural Education & Technology Journal, 2011
Purpose: The purpose of this study is to examine the effectiveness of instruction in information problem solving within the world wide web (the web) environment. The participants were 20 seventh and eighth grade students with a learning disability (LD) in reading. An experimental pretest-posttest control group method was used to investigate the…
Descriptors: Learning Disabilities, Pretests Posttests, Prior Learning, Problem Solving
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Pinkham, Caroline; Wintle, Sarah E.; Silvernail, David L. – Center for Education Policy, Applied Research, and Evaluation, 2008
Over the past 20 years, the amount of information available to students via the Internet has increased dramatically. Access for students to technological resources used to locate information on the Internet has likewise increased. As a result, teachers are now being asked to teach students important 21st Century Skills, including the ability to…
Descriptors: Scoring Rubrics, Program Effectiveness, Science Teachers, Grade 8