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Umaña-Taylor, Adriana J.; Tynes, Brendesha M.; Toomey, Russell B.; Williams, David R.; Mitchell, Kimberly J. – Developmental Psychology, 2015
Guided by a risk and resilience framework, the current study examined the associations between Latino adolescents' ("n" = 219; "M" [subscript age] = 14.35; "SD" = 1.75) perceptions of ethnic discrimination in multiple settings (e.g., online, school) and several domains of adjustment (e.g., mental health, academic),…
Descriptors: Hispanic American Students, Adolescents, Risk, Resilience (Psychology)
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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
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Wang, Jing; Iannotti, Ronald J.; Luk, Jeremy W. – Journal of School Psychology, 2012
Patterns of engagement in cyber bullying and four types of traditional bullying were examined using latent class analysis (LCA). Demographic differences and externalizing problems were evaluated across latent class membership. Data were obtained from the 2005-2006 Health Behavior in School-aged Survey and the analytic sample included 7,508 U.S.…
Descriptors: Middle Schools, Bullying, Grades (Scholastic), Females