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McFarland, Joel; Hussar, Bill; de Brey, Cristobal; Snyder, Tom; Wang, Xiaolei; Wilkinson-Flicker, Sidney; Gebrekristos, Semhar; Zhang, Jijun; Rathbun, Amy; Barmer, Amy; Bullock Mann, Farrah; Hinz, Serena – National Center for Education Statistics, 2017
"The Condition of Education 2017" is a congressionally mandated annual report summarizing the latest data on education in the United States. This report is designed to help policymakers and the public monitor educational progress. This year's report includes 50 indicators on topics ranging from prekindergarten through postsecondary…
Descriptors: Educational Indicators, Preschool Education, Elementary Secondary Education, Postsecondary Education
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Ciarrochi, Joseph; Parker, Philip; Sahdra, Baljinder; Marshall, Sarah; Jackson, Chris; Gloster, Andrew T.; Heaven, Patrick – Developmental Psychology, 2016
Is compulsive Internet use (CIU) an antecedent to poor mental health, a consequence, or both? Study 1 used a longitudinal design to track the development of CIU and mental health in Grade 8 (N = 1,030 males, 1,038 females, M[subscript age] = 13.7), 9, 10, and 11. Study 2 extended Study 1 by examining the kinds of Internet behaviors most strongly…
Descriptors: Internet, Computer Use, Mental Health, Adolescents
Watkins, Ryan; Engel, Laura C.; Hastedt, Dirk – International Association for the Evaluation of Educational Achievement, 2015
The rise of digital information and communication technologies (ICT) has made the acquisition of computer and information literacy (CIL) a leading factor in creating an engaged, informed, and employable citizenry. However, are young people, often described as "digital natives" or the "net generation," developing the necessary…
Descriptors: Information Literacy, Information Technology, Influence of Technology, Computer Literacy
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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
Carraher, Joan M. – ProQuest LLC, 2014
1:1 Laptop initiatives continue to grow throughout Nebraska schools. There are many questions regarding their effectiveness in improving student learning, justifications for expenses, and the process to guide such an initiative. The purpose of this case study was to explore students' perceptions of academic self-efficacy and self-regulation while…
Descriptors: Secondary School Students, Student Attitudes, Computer Attitudes, Grade 8
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Yang, Shu Ching – Innovations in Education and Teaching International, 2009
The paper describes the integration of web resources and technology as instructional and learning tools in oral history projects. The computer-mediated oral history project centred around interviews with community elders combined with new technologies to engage students in authentic historical inquiry. The study examined learners' affective…
Descriptors: Oral History, Computer Literacy, Internet, History Instruction