ERIC Number: EJ1046485
Record Type: Journal
Publication Date: 2014
Abstractor: As Provided
The Efficacy of Exergames Played Proximally and over the Internet on Cognitive Functioning for Online Physical Education
Kooiman, Brian J.; Sheehan, Dwayne P.
American Journal of Distance Education, v28 n4 p280-291 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that remote exergaming can result in positive gains in cognitive functioning.
Descriptors: Video Technology, Educational Technology, Physical Education, Motion, Competition, Cognitive Ability, Exercise, Internet, Proximity, Cognitive Development, Video Games, Teaching Methods, Instructional Effectiveness, Secondary School Students, Grade 6, Grade 7, Grade 8, Grade 9, Grade 10, Grade 11, Grade 12, Comparative Analysis, Pretests Posttests, Experimental Groups, Control Groups, Statistical Analysis, Gender Differences, Age Differences
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Publication Type: Journal Articles; Reports - Research
Education Level: Secondary Education; Grade 6; Intermediate Grades; Middle Schools; Elementary Education; Grade 7; Junior High Schools; Grade 8; Grade 9; High Schools; Grade 10; Grade 11; Grade 12
Authoring Institution: N/A
Identifiers - Location: California
Identifiers - Assessments and Surveys: Bender Visual Motor Gestalt Test