NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20200
Since 20190
Since 2016 (last 5 years)0
Since 2011 (last 10 years)6
Since 2001 (last 20 years)14
Audience
Laws, Policies, & Programs
Elementary and Secondary…2
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 14 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Ssekakubo, Grace; Suleman, Hussein; Marsden, Gary – Interactive Technology and Smart Education, 2013
Purpose: This paper aims to present findings of a study that was carried out to identify strategies of enabling learners in developing countries to fully exploit the potential of learning management systems (LMSs). The study set out to: identify the services of learning management systems that are most needed and desired by university learners in…
Descriptors: Foreign Countries, Developing Nations, Integrated Learning Systems, College Students
Project Tomorrow, 2012
For the past nine years, the Speak Up National Research Project has endeavored to stimulate new discussions around how technology tools and services can transform education and to provide a context to help educators, parents, and policy and business leaders think beyond today and envision tomorrow. In last year's report, "The New 3E's of…
Descriptors: Internet, Stakeholders, Learner Controlled Instruction, Computer Use
Peer reviewed Peer reviewed
Direct linkDirect link
Waldeck, Jennifer H.; Dougherty, Kathleen – Learning, Media and Technology, 2012
Web-based communication technologies that enable collaboration and sharing of information among users - such as podcasts, wikis, blogs, message boards, and others--are used commonly in contemporary organizations to increase and manage employee learning. In this investigation, we identify which of these collaborative communication technologies are…
Descriptors: Student Attitudes, College Students, College Instruction, Outcomes of Education
Project Tomorrow, 2011
For the past eight years, the Speak Up National Research Project has endeavored to stimulate new discussions around these kinds of questions and to provide a context to help education, parent, policy and business leaders think beyond today and envision tomorrow. This report is the first in a two part series to document the key national findings…
Descriptors: Electronic Publishing, Textbooks, Blended Learning, Educational Policy
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Suki, Norazah Mohd; Suki, Norbayah Mohd – Turkish Online Journal of Distance Education, 2011
Mobile technologies have enabled a new way of communicating, for whom mobile communications are part of normal daily interaction. This paper explores the proposed and verified Technology Acceptance Model (TAM) that can be employed to explain the acceptance of Mobile Learning (M-learning), an activity in which users access learning material with…
Descriptors: Foreign Countries, Electronic Learning, Internet, Adoption (Ideas)
Peer reviewed Peer reviewed
Direct linkDirect link
O'Connor, Eileen – Journal of Educational Technology Systems, 2011
Given the challenges facing higher education in the fast-changing educational and social environment, what can be learned from an instructor who has braved the rapidly changing stream of technologies and has subsequently developed a personal and productive approach to using emerging technologies to teach better and farther? What aspects of…
Descriptors: Student Attitudes, Distance Education, Online Courses, Social Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Jones, Norah; Blackey, Haydn; Fitzgibbon, Karen; Chew, Esyin – Computers & Education, 2010
To understand the student experience on social software, the research aims to explore the disruptive nature and opportunity of social networking for higher education. Taking four universities, the research: (1) identifies the distinction between the students' current usage of social software; (2) reports on the students' experience on…
Descriptors: Electronic Learning, Social Life, Student Experience, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Tay, Lee Yong; Lim, Cher Ping – Educational Media International, 2010
This paper examines how a game-like 3D Multi-User Virtual Environment (MUVE), Quest Atlantis (QA), is used in an after-school programme to engage a group of 14 academically at-risk primary students in their learning. It adopts an activity theoretical perspective to identify the disturbances and contradictions during the implementation of the…
Descriptors: Virtual Classrooms, Social Environment, Information Technology, At Risk Students
Peer reviewed Peer reviewed
Direct linkDirect link
Hramiak, Alison – Technology, Pedagogy and Education, 2010
A purpose-built blend of teaching and learning activities was used with trainee teachers on a Postgraduate Certificate in Education (PGCE) course, and subsequently evaluated in a cyclical action research study, over a period of two years. The purpose of the blend was to engender the formation of a learning community, by giving them access to each…
Descriptors: Electronic Learning, Community, Action Research, Distance Education
Peer reviewed Peer reviewed
Direct linkDirect link
Hamuy, Eduardo; Galaz, Mirtha – Computers & Education, 2010
Web resources in Latin American higher education institutions have been reported to show a much stronger emphasis on Information than on Communication. A Course Management System (CMS), according to Social Constructivism framework, is an opportunity for fostering learning through interaction in a virtual environment for learning; hence,…
Descriptors: Constructivism (Learning), Higher Education, Interaction, Virtual Classrooms
Peer reviewed Peer reviewed
Direct linkDirect link
Liu, I-Fan; Chen, Meng Chang; Sun, Yeali S.; Wible, David; Kuo, Chin-Hwa – Computers & Education, 2010
An online learning community enables learners to access up-to-date information via the Internet anytime--anywhere because of the ubiquity of the World Wide Web (WWW). Students can also interact with one another during the learning process. Hence, researchers want to determine whether such interaction produces learning synergy in an online learning…
Descriptors: Electronic Learning, Internet, Models, Intention
Peer reviewed Peer reviewed
Direct linkDirect link
Ng, Huey Zher; Hussain, Raja Maznah Raja – Interactive Technology and Smart Education, 2009
Purpose: The application of a new technology (YouTube) can help lecturers in solving some of the issues related to workload and shifts support to students by giving them more responsibilities in their assessment. The purpose of this paper is to re-characterize the role of the students in the assessment process. Design/methodology/approach:…
Descriptors: Feedback (Response), Teaching Methods, Social Networks, Student Role
Peer reviewed Peer reviewed
Direct linkDirect link
Zhang, Ke; Peng, Shiang Wuu; Hung, Jui-long – Educational Media International, 2009
This case study investigated undergraduate students' first experience in online collaborative learning in a project-based learning (PBL) environment in Taiwan. Data were collected through interviews of 48 students, instructor's field notes, researchers' online observations, students' online discourse, and group artifacts. The findings revealed…
Descriptors: Undergraduate Students, Student Projects, Active Learning, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Vighnarajah; Wong, Su Luan; Abu Bakar, Kamariah – Computers & Education, 2009
With rapid emergence to the birth of the knowledge era, an active and interactive learning environment is fundamental to any teaching and learning process. Over time, negative implications of traditional learning environment are mounting, and measures must be taken to challenge it. With extensive research on available learning tools, it has become…
Descriptors: Student Attitudes, Learning Strategies, Educational Environment, Discussion Groups