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Callaghan, Noelene – Educational Media International, 2016
This research paper identifies the way in which Minecraft Edu can be used to contribute to the teaching and learning of secondary students via a multiple case research study. Minecraft Edu is recognised as a gamification tool that enables its users to create and evaluate project-based learning activities within a classroom context. Learning…
Descriptors: Robotics, Information Technology, Electronic Learning, Educational Games
Kropf, Dorothy C. – European Journal of Open, Distance and E-Learning, 2013
Transformed into a large collaborative learning environment, the Internet is comprised of information reservoirs namely, (a) online classrooms, (b) social networks, and (c) virtual reality or simulated communities, to expeditiously create, reproduce, share, and deliver information into the hands of educators and students. Most importantly, the…
Descriptors: Learning Theories, Electronic Learning, Influence of Technology, Technology Uses in Education
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Williams, P. John – International Journal of Technology and Design Education, 2012
This paper reports on the results of a 3-year study conducted at the Centre for Schooling and Learning Technologies (CSaLT) at Edith Cowan University in collaboration with the Curriculum Council of Western Australia which concerns the potential to use digital technologies to represent the output from assessment tasks in the senior secondary…
Descriptors: Foreign Countries, Video Technology, Photography, Performance Based Assessment
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Jahnke, Jennie – Journal of Learning Design, 2010
Choosing the "right" type of technology, either synchronous or asynchronous, to facilitate learning outcomes is a new challenge as the pace of emerging technologies increases and diversifies. Teachers are encouraged to design courses that require collaboration in online learning communities to facilitate the development of higher order…
Descriptors: Foreign Countries, Electronic Learning, Instructional Design, Computer Mediated Communication
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Fluck, Andrew E. – Australian Educational Computing, 2008
This paper describes the use of handheld computers in the Science classrooms of four Tasmanian schools over a year. Analysis was informed by theories of innovation and assisted by ecological perspectives. Teachers demonstrated a range of attitudes to innovative pedagogies associated with the devices, and these corresponded to student achievements.…
Descriptors: Instructional Innovation, Student Reaction, Science Education, Science Teachers
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Humphrey, Sally – E-Learning, 2006
In recent years there has been growing awareness of the need to support primary and secondary students in developing competencies for active and participatory citizenship. Among the essential competencies identified in a recent study of politically active teachers was the ability to expand ideas into arguments. This article reports on the early…
Descriptors: Electronic Learning, Activism, Adolescents, Citizenship Education
Paris, Paul G. – International Education Journal, 2004
Information and Communications Technology (ICT) at secondary schools has made positive inroads into learning. The use of online e-learning by members of educational communities is increasing. It is suggested that educators identify and address individuals' attitudes so that anxieties can be kept to a minimum while at the same time allowing…
Descriptors: Electronic Learning, Student Attitudes, Internet, Secondary School Students
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Phelps, Renata; Graham, Anne; Kerr, Berenice – Australasian Journal of Educational Technology, 2004
Professional development for teachers in information and communication technology (ICT) is currently a major priority for school systems in Australia and internationally. The metacognitive and reflective approach to professional development described in this paper is a response to the limitations of directive approaches to ICT learning within a…
Descriptors: Learning Strategies, Foreign Countries, Educational Technology, Computer Literacy
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Baskin, Colin; Anderson, Neil – Australian Educational Computing, 2003
This paper begins with three very "public" examples of how education providers across Australia are attempting to assimilate new teaching and learning technologies into existing teaching and learning structures. The transition, as predicted, is not altogether smooth. The dual concepts of the online classrooms as a "self-actualising…
Descriptors: Electronic Learning, Foreign Countries, Discourse Analysis, Figurative Language