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Stupans, Ieva – International Journal of Teaching and Learning in Higher Education, 2013
The Internet has emerged as a mainstream communication medium, resulting in the development of new educational opportunities for teaching and learning. This article describes and evaluates a learning opportunity which used a Wiki technology to support an aligned assessment activity which was focused around teamwork and students construction of…
Descriptors: Teamwork, Online Courses, Internet, Educational Technology
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Laru, Jari; Naykki, Piia; Jarvela, Sanna – Internet and Higher Education, 2012
In this single-case study, small groups of learners were supported by use of multiple social software tools and face-to-face activities in the context of higher education. The aim of the study was to explore how designed learning activities contribute to students' learning outcomes by studying probabilistic dependencies between the variables.…
Descriptors: Web Sites, Electronic Publishing, Cooperative Learning, Group Activities
Pontes, Elvis, Ed.; Silva, Anderson, Ed.; Guelfi, Adilson, Ed.; Kofuji, Sergio Takeo, Ed. – InTech, 2012
With the resources provided by communication technologies, E-learning has been employed in multiple universities, as well as in wide range of training centers and schools. This book presents a structured collection of chapters, dealing with the subject and stressing the importance of E-learning. It shows the evolution of E-learning, with…
Descriptors: Foreign Countries, Educational Technology, Virtual Classrooms, Program Effectiveness
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Elliott, Edward W., III; Fraiman, Ana – Journal of Chemical Education, 2010
The nature of laboratory work has changed in the past decade. One example is a shift from working individually or in pairs on single traditional verification experiments to working collaboratively in larger groups in inquiry and research-based laboratories, over extended periods in and outside of the lab. In this increased era of collaboration, we…
Descriptors: Cooperation, Organic Chemistry, Science Laboratories, Internet
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Papastergiou, Marina – Journal of Educational Technology Systems, 2009
This study is aimed at presenting a critical overview of recent research studies on the use of educational online games as collaborative learning environments in Tertiary Education (TE), namely higher education and vocational training, with a view to identifying: a) the elements that online games should include in order to support fruitful and…
Descriptors: Constructivism (Learning), Higher Education, Learning Modalities, Faculty Workload
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Lin, Hong; Kelsey, Kathleen D. – Journal of Educational Computing Research, 2009
Wikis, when used as an open editing tool, can have profound and subtle effects on students' collaborative learning process. Hailed as a collaborative learning and writing tool, many questions remain regarding the pedagogical impacts of using wikis in the classroom. Do students feel comfortable editing each others' wiki articles? Do students learn…
Descriptors: Editing, Collaborative Writing, Cooperative Learning, Educational Strategies
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Marcus, Sara – Campus-Wide Information Systems, 2006
Purpose: The purpose of this paper is to discuss how web-based technologies (WBT) can be applied to theater arts courses. Design/methodology/approach: Through a review of the literature and parallels drawn between theater and online pedagogy, the paper proposes ideas for incorporating asynchronous and synchronous discussions, collaborative…
Descriptors: Teaching Styles, Theater Arts, Alternative Assessment, Teaching Methods
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Land, Susan M. – Journal of Computing in Higher Education, 2004
Design projects are one form of project-based learning whereby students propose, build, and test an artifact to meet a specific need. This paper presents the design, implementation, and evaluation of a computer-based tool ("Co-Net") designed to support students in the process of working on design projects (in this case, instructional design…
Descriptors: Cooperative Learning, Feedback (Response), Instructional Design, Student Projects