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Davidovitch, Nitza; Yavich, Roman – International Journal of Higher Education, 2018
This study continues studies on the concept of leisure as culture dependent -- between tradition and modernity, while focusing on the usage of mobile phone applications and its impact on teaching and learning within a unique population. The study examined the association between having NetSpark on one's Smartphone and utilization of spare time…
Descriptors: Foreign Countries, Handheld Devices, Computer Oriented Programs, Technology Uses in Education
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Mwakisole, Kennedy F.; Kissaka, Mussa M.; Mtebe, Joel S. – International Journal of Education and Development using Information and Communication Technology, 2018
This article assessed the feasibility of implementing eLearning systems in a cloud-based infrastructure for secondary schools in Tanzania. The study adopted questionnaire and document reviews as data collection tools. A total of 820 students successfully returned the questionnaire from seven secondary schools in Tanzania. The study found that 11%…
Descriptors: Internet, Educational Technology, Technology Uses in Education, Computer Software
Topolovcan, Tomislav; Matijevic, Milan; Dumancic, Mario – Online Submission, 2016
The aim of this research is to examine the extent to which certain sociodemographic characteristics of students and teachers, along with computer self-efficacy, attitudes towards the new media and the frequency of using the new media in instruction, can be regarded as predictors of constructivist teaching. The research was carried out on a sample…
Descriptors: Teaching Methods, Elementary School Students, Grade 8, Elementary School Teachers
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Callaghan, Noelene – Educational Media International, 2016
This research paper identifies the way in which Minecraft Edu can be used to contribute to the teaching and learning of secondary students via a multiple case research study. Minecraft Edu is recognised as a gamification tool that enables its users to create and evaluate project-based learning activities within a classroom context. Learning…
Descriptors: Robotics, Information Technology, Electronic Learning, Educational Games
Grimus, Margarete; Ebner, Martin – International Association for Development of the Information Society, 2014
While many developing nations find Internet-based e-learning unsuitable for their needs (lack of technology as well as of accessibility), mobile learning methods--specifically those involving the use of mobile-phones for both formal and informal learning--hold great promise for them (Grimus et al, 2013b). This article examines the chances and…
Descriptors: Teaching Methods, Telecommunications, Educational Technology, Technology Uses in Education
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2013
These proceedings contain the papers of the International Conference on Mobile Learning 2013, which was organised by the International Association for Development of the Information Society, in Lisbon, Portugal, March 14-16, 2013. The Mobile Learning 2013 International Conference seeks to provide a forum for the presentation and discussion of…
Descriptors: Conference Papers, Telecommunications, Technology Uses in Education, Educational Technology