NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 7 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Callaghan, Noelene – Educational Media International, 2016
This research paper identifies the way in which Minecraft Edu can be used to contribute to the teaching and learning of secondary students via a multiple case research study. Minecraft Edu is recognised as a gamification tool that enables its users to create and evaluate project-based learning activities within a classroom context. Learning…
Descriptors: Robotics, Information Technology, Electronic Learning, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Thompson, Roberta – Australian Educational Computing, 2016
Young people's online safety continues to be a high priority for educators and parents. Cybersafety policies and educational programs are continually updated and revised to accommodate for the innovative ways they engage with digital culture. However, empirical research has shown that despite these efforts young people, especially teen girls,…
Descriptors: Adolescents, Females, Computer Security, Safety
Peer reviewed Peer reviewed
Direct linkDirect link
Beckman, Karley; Bennett, Sue; Lockyer, Lori – Learning, Media and Technology, 2014
Despite significant research in the field of educational technology, there is still much we do not fully understand about students' experiences with technology. This article proposes that research in the field of educational technology would benefit from a sociological framing that pays attention to the understandings and lives of learners. Within…
Descriptors: Foreign Countries, Technology Uses in Education, Educational Technology, Secondary School Students
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Vella, Anthony Joseph – E-Learning and Digital Media, 2013
Individuals have often used various methods to express who they are and what they represent. Throughout time techniques may have changed but the essential ideas and goals remain the same: how am I able to show the world who I am and what I believe? This study placed that question in the context of the digital world and culture which has been…
Descriptors: Foreign Countries, High School Graduates, Educational Technology, Technology Uses in Education
Kropf, Dorothy C. – European Journal of Open, Distance and E-Learning, 2013
Transformed into a large collaborative learning environment, the Internet is comprised of information reservoirs namely, (a) online classrooms, (b) social networks, and (c) virtual reality or simulated communities, to expeditiously create, reproduce, share, and deliver information into the hands of educators and students. Most importantly, the…
Descriptors: Learning Theories, Electronic Learning, Influence of Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Hemphill, Sheryl A.; Tollit, Michelle; Kotevski, Aneta – Pastoral Care in Education, 2012
Bullying perpetration and victimisation are common issues confronting schools. To understand the extent of bullying in schools and differences in the experiences of boys and girls, longitudinal studies of different subtypes of bullying perpetration and victimisation are essential. The current study aims to describe the rates of bullying…
Descriptors: Foreign Countries, Secondary School Students, Bullying, Aggression