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Showing 1 to 15 of 29 results Save | Export
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Moll, Rachel; Nielsen, Wendy – International Journal of Science Education, Part B: Communication and Public Engagement, 2017
The purpose of this study is to describe the development and validation of a survey that examines science students' social media learning behaviours. Inherent in critiques regarding "digital natives" is a need to better understand what the current generation of learners actually do in their social media practices for…
Descriptors: Test Construction, Test Validity, Student Surveys, Social Media
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Tran, Thang Manh; Stoilescu, Dorian – Journal of Information Technology Education: Research, 2016
This paper explores and analyses similarities and differences in ICT curricula, policies, and assessment between the Vietnamese and Australian educational systems for the final years of secondary educational level. It was found that while having a common core set of tendencies, the Australian ICT curricula, policies, and assessments differ…
Descriptors: Cross Cultural Studies, Content Analysis, Information Technology, Educational Policy
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Ciarrochi, Joseph; Parker, Philip; Sahdra, Baljinder; Marshall, Sarah; Jackson, Chris; Gloster, Andrew T.; Heaven, Patrick – Developmental Psychology, 2016
Is compulsive Internet use (CIU) an antecedent to poor mental health, a consequence, or both? Study 1 used a longitudinal design to track the development of CIU and mental health in Grade 8 (N = 1,030 males, 1,038 females, M[subscript age] = 13.7), 9, 10, and 11. Study 2 extended Study 1 by examining the kinds of Internet behaviors most strongly…
Descriptors: Internet, Computer Use, Mental Health, Adolescents
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Callaghan, Noelene – Educational Media International, 2016
This research paper identifies the way in which Minecraft Edu can be used to contribute to the teaching and learning of secondary students via a multiple case research study. Minecraft Edu is recognised as a gamification tool that enables its users to create and evaluate project-based learning activities within a classroom context. Learning…
Descriptors: Robotics, Information Technology, Electronic Learning, Educational Games
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Thompson, Roberta – Australian Educational Computing, 2016
Young people's online safety continues to be a high priority for educators and parents. Cybersafety policies and educational programs are continually updated and revised to accommodate for the innovative ways they engage with digital culture. However, empirical research has shown that despite these efforts young people, especially teen girls,…
Descriptors: Adolescents, Females, Computer Security, Safety
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Mann, Bryan A.; Smith, William C.; Baker, David P. – FIRE: Forum for International Research in Education, 2016
Research about innovation adoption underplays the role of educational attainment in the individual consumption of technology; consequently, past research underestimates the importance education plays independent of wealth in diffusion, particularly as absolute levels of formal education rise worldwide. Using data from the Programme for…
Descriptors: Internet, Adoption (Ideas), Educational Attainment, Adults
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Bussey, Kay; Fitzpatrick, Sally; Raman, Amrutha – Journal of School Violence, 2015
This study examines the association between moral disengagement and cyberbullying using a measure of moral disengagement tailored to cyberbullying. It also examines adolescents' self-beliefs in their competence to engage in cyberbullying (cyberbullying self-efficacy beliefs) and how these beliefs may moderate the relation between moral…
Descriptors: Role, Moral Values, Bullying, Internet
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Chandra, Vinesh; Mills, Kathy A. – Technology, Pedagogy and Education, 2015
Information and Communication Technology (ICT) has become an integral part of societies across the globe. This study demonstrates how successful technology integration by 10 experienced teachers in an Australian high school was dependent on teacher-driven change and innovation that influenced the core business of teaching and learning. The…
Descriptors: Technology Integration, Educational Technology, High School Students, Foreign Countries
Watkins, Ryan; Engel, Laura C.; Hastedt, Dirk – International Association for the Evaluation of Educational Achievement, 2015
The rise of digital information and communication technologies (ICT) has made the acquisition of computer and information literacy (CIL) a leading factor in creating an engaged, informed, and employable citizenry. However, are young people, often described as "digital natives" or the "net generation," developing the necessary…
Descriptors: Information Literacy, Information Technology, Influence of Technology, Computer Literacy
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Padula, Janice – Australian Mathematics Teacher, 2014
If educators want to interest students in mathematics (and science), they must engage them in the lower forms of high school or even earlier (Fisher, 2012). So, teachers should always consider a topic's ability to interest students in the early years of instruction in high school and its topicality. Networks have come into prominence recently with…
Descriptors: Graphs, Networks, Mathematics Instruction, Algebra
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Loong, Esther Yook-Kin – Indonesian Mathematical Society Journal on Mathematics Education, 2014
Whilst the technological, pedagogical and content knowledge (TPACK) model has been increasingly adopted for understanding teachers' use of technology, there have been many calls for greater discussion about the constituent constructs, their relationship with one another and the central TPACK. This paper analyses qualitatively the TPACK…
Descriptors: Internet, High Schools, Secondary School Mathematics, Technology Uses in Education
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McCuaig, Louise; Carroll, Kristie; Macdonald, Doune – Asia-Pacific Journal of Health, Sport and Physical Education, 2014
The teaching of health literacy in school-based health education (SBHE) is of international interest, yet there is less ready access to how conceptions of health literacy can be operationalised in school programmes. More specifically, while articulated in curriculum documents such as the incoming Australian Curriculum: Health and Physical…
Descriptors: Foreign Countries, Information Literacy, Health Materials, Secondary School Curriculum
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Beckman, Karley; Bennett, Sue; Lockyer, Lori – Learning, Media and Technology, 2014
Despite significant research in the field of educational technology, there is still much we do not fully understand about students' experiences with technology. This article proposes that research in the field of educational technology would benefit from a sociological framing that pays attention to the understandings and lives of learners. Within…
Descriptors: Foreign Countries, Technology Uses in Education, Educational Technology, Secondary School Students
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning
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Curwood, Jen Scott; Magnifico, Alecia Marie; Lammers, Jayne C. – Journal of Adolescent & Adult Literacy, 2013
In order to understand the culture of the physical, virtual, and blended spheres that adolescents inhabit, we build on Gee's concept of affinity spaces. Drawing on our ethnographic research of adolescent literacies related to The Hunger Games novels, the Neopets online game, and The Sims videogames, this article explores the nature of…
Descriptors: Adolescents, Creativity, Writing Instruction, Student Motivation
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