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Sert Agir, Meral – Turkish Online Journal of Educational Technology - TOJET, 2019
This research is conducted in order provide a model proposal for supporting the youth's efficient and productive use of education processes by preventing the misuse of information technologies. In this regard, the main purpose of this research is to reveal the effect of psychological endurance on internet addiction and intermediary role of…
Descriptors: Adolescents, Resilience (Psychology), Internet, Addictive Behavior
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Holen, Jodi Bergland; Hung, Woei; Gourneau, Bonni – Computers in the Schools, 2017
This program evaluation study examines an implementation of a one-to-one laptop initiative in a rural high school. Specifically, the researchers adopted a holistic view in evaluating the process and outcomes of this implementation by examining the interrelationships among the key participants using activity theory as a conceptual framework.…
Descriptors: Access to Information, Access to Computers, Social Theories, Program Evaluation
Ormiston, Meg; Parker, Scott D.; Lubbers, Tom; Fitzharris, Gretchen; Lawrence, Ellen K.; Aquino, Katie N. – Solution Tree, 2017
Developed specifically for grades 9-12, this resource presents classroom-ready lessons that support the ISTE Standards for Students. Use the lessons, which focus on four essential skills-- communication, collaboration, critical thinking, and creativity--to take instruction and learning to the next level through the use of technology. Each chapter…
Descriptors: High School Students, Grade 9, Grade 10, Grade 11
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Ciarrochi, Joseph; Parker, Philip; Sahdra, Baljinder; Marshall, Sarah; Jackson, Chris; Gloster, Andrew T.; Heaven, Patrick – Developmental Psychology, 2016
Is compulsive Internet use (CIU) an antecedent to poor mental health, a consequence, or both? Study 1 used a longitudinal design to track the development of CIU and mental health in Grade 8 (N = 1,030 males, 1,038 females, M[subscript age] = 13.7), 9, 10, and 11. Study 2 extended Study 1 by examining the kinds of Internet behaviors most strongly…
Descriptors: Internet, Computer Use, Mental Health, Adolescents
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Karakose, Turgut; Yirci, Ramazan; Uygun, Harun; Ozdemir, Tuncay Yavuz – EURASIA Journal of Mathematics, Science & Technology Education, 2016
This study was conducted in order to analyze the relation between high school students' Facebook addiction and loneliness levels. The study was conducted with the relational screening model. The sample of the study consists of 712 randomly selected high school students. The data was collected using the Bergen Facebook Addiction Scale (BFAS) to…
Descriptors: Psychological Patterns, High School Students, Addictive Behavior, Social Media
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Pittman, Jason M.; Pike, Ronald E. – Information Systems Education Journal, 2016
This paper reports on the design and implementation of a cybersecurity camp offered as a cybersecurity learning experience to a group of female and male high school students. Students ranged in grade level from freshmen to senior. Student demographics, including any existing pre-requisite knowledge, were unknown to camp designers prior to the…
Descriptors: Peer Relationship, Cooperative Learning, High School Students, Observation
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UmaƱa-Taylor, Adriana J.; Tynes, Brendesha M.; Toomey, Russell B.; Williams, David R.; Mitchell, Kimberly J. – Developmental Psychology, 2015
Guided by a risk and resilience framework, the current study examined the associations between Latino adolescents' ("n" = 219; "M" [subscript age] = 14.35; "SD" = 1.75) perceptions of ethnic discrimination in multiple settings (e.g., online, school) and several domains of adjustment (e.g., mental health, academic),…
Descriptors: Hispanic American Students, Adolescents, Risk, Resilience (Psychology)
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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
Marsh, Rose M. – ProQuest LLC, 2012
Schools have gone through educational reforms having various focuses on curriculum changes, consolidation, open classrooms, mastery learning, decentralization, shared decisionmaking, legislative mandates and controls, high expectations, integrated thematic instruction, professional development, technology integration, and standards with…
Descriptors: Beginning Teacher Induction, Beginning Teachers, Mentors, Virtual Classrooms
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Shih, Kuei-Ping; Chen, Hung-Chang; Chang, Chih-Yung; Kao, Tai-Chien – Educational Technology & Society, 2010
This paper proposes a self-regulated learning (SRL) system with scaffolding support in order to develop independent learning skills among students. The SRL system uses self-regulated learning and scaffolding theories to appeal to both instructors and learners. On the part of the instructors, a Content Accessibility Subsystem is provided to easily…
Descriptors: Electronic Learning, Educational Environment, Experiments, Scores