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Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning
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Mitchell, Rebecca; Whitin, Phyllis; Whitin, David – Art Education, 2012
Engaging with the quilts of Gee's Bend offers a rich opportunity for students in grades four through eight to develop appreciation for pattern, rhythm, and innovation while learning about history, entrepreneurship, and political activism. By easily accessing print, film, and Internet resources teachers can include these vibrant quilts and…
Descriptors: Activism, Art Education, Internet, Art Products
Lee, Luann Christensen – ProQuest LLC, 2011
This study examined the content knowledge and pedagogical content knowledge (PCK) constructed by a group of 24 pre-service elementary teacher participants as they learned about the moon's phases, inquiry learning, and use of the Internet message boards as a teaching tool as a part of their science teaching methods course. The MOON Project (More…
Descriptors: Pedagogical Content Knowledge, Preservice Teachers, Elementary School Teachers, Science Education
Saez, Leilani; Park, Bitnara; Nese, Joseph F. T.; Jamgochian, Elisa; Lai, Cheng-Fei; Anderson, Daniel; Kamata, Akihito; Alonzo, Julie; Tindal, Gerald – Behavioral Research and Teaching, 2010
In this series of studies, we investigated the technical adequacy of three curriculum-based measures used as benchmarks and for monitoring progress in three critical reading- related skills: fluency, reading comprehension, and vocabulary. In particular, we examined the following easyCBM measurement across grades 3-7 at fall, winter, and spring…
Descriptors: Elementary School Students, Middle School Students, Vocabulary, Reading Comprehension
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills