ERIC Number: ED575000
Record Type: Non-Journal
Publication Date: 2017
Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments
Panconesi, Gianni, Ed.; Guida, Maria, Ed.
Modern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational systems can become more efficient and effective at teaching the student population. The "Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments" highlights program developments in the realm of digital worlds in educational settings. Featuring pedagogical methods and topics relating to cooperative learning, hands-on curriculum, and meta-cognitive dimensions, this publication is a critical reference source for pre-service and in-service teachers, school administrators, higher education faculty, and researchers interested in virtual reality incorporation in the classroom. Following a Preface by the editors, this book contains the following chapters: (1) Learn from Experience to Build Competence: A Model for Structuring Active Learning Practices in Virtual Learning Environments (Roberto Trinchero); (2) Coding CLIL Paths Inworld: Engaged Learning in Multilayered Environments (Fabrizio Bartoli); (3) A Perspective on the Application of Mastery Learning Theory in Virtual Worlds (Felipe Becker Nunes, Fabrício Herpich, Maria Angélica Figueiredo Oliveira, Kelly Hannel, Maria Lucia Pozzatti Flores, and José Valdeni de Lima); (4) Virtual Learning Environments for a New Teaching Methodology (Iolanda Caponata and Anna Pietra Ferraro); (5) Using SmallWorlds to Enhance Social Presence, Group Cohesion, and Group Identity in an Online Postgraduate Course (Angelos Konstantinidis); (6) Gamification: Teaching While Playing--Open Issues and Educational Guidelines (Alberto Pian); (7) Foreign Language Teaching Practices in 3D Multi-User Virtual Immersive Learning Environments (Muhammet Demirbilek and Vaida Kazlauskaite Siauciune); (8) Pedagogical Potential of Virtual Worlds: Challenges and Opportunities (Amir Manzoor); (9) An Informal Methodology for Teaching Through Virtual Worlds: Using Internet Tools and Virtual Worlds in a Coordinated Pattern to Teach Various Subjects (Claudio Pacchiega); (10) Design Learning for Inclusion in Virtual World Through Cognitive Enhancement and the Feuerstein MLE's Perspective (Rita Tegon); (11) Teacher Training in 3D Virtual Worlds: Understanding Immersive Learning for Teaching Practices (Yi Fei Wang); (12) Classroom Technology Acceptance for Teachers in 3D: A Case Study in PreVieW (Vanessa Camilleri, Sarah de Freitas, Ian Dunwell, and Matthew Montebello); (13) Virtual Reality as a Tool for Enhancing Learning in At-Risk Students and Increasing School Inclusion (Silvia Panzavolta); (14) Real Life and Second Life, Osmotic Membranes: Dynamics of Identity and Social Relationships in Second Life (Maddalena Borsani); (15) The Added Value of 3D World in Professional, Educational, and Individual Dynamics (Ivonne Citarella); (16) Lessons from Cypris Chat: Revisiting Virtual Communities as Communities (Jean-Paul Lafayette DuQuette); (17) Learning by Doing in 3D Environments: Collaborative Efforts in Second Life and Open Sim (Barbara McQueen, Anabel Nowak, and Jens Kjaer Olsen); (18) Field Research in Second Life: Strategies for Discussion Group Facilitation and Benefits of Participation (Natalie Nussli and Kevin Oh); (19) Communication 2.0 at School: A Way to Connect Teachers and Students (Simona Lamonaca); (20) Virtual Worlds in Geoscience Education: Learning Strategies and Learning 3D Environments (Annalisa Boniello, Eleonora Paris, and Flavia Santoianni); (21) Techland: Math and Science in a Virtual World (Michelina Occhioni); (22) Art and Didactics in Virtual Worlds: How Technology Can Activate Social Skills (Simona Lamonaca); (23) Energy in 3D: Designing the City of the Future (Giuliana Finco); (24) Geometry and Pastry Making/Tesselations and Decorations: Teaching Experience Between Real and Virtual (Luisa Giannetti); (25) Dante Project: Experience the Immersive Virtual Worlds (Nicoletta Farmeschi); (26) Popularization of Science in 3D Virtual Environments With "Scienza on the Road" (Franco L. Fabbri); and (27) Virtual Worlds: Places Where You Can Find Your True Talents (Michelangelo Tricarico). A compilation of references, a section about the contributors, and an index are included.
Descriptors: Guides, Teacher Collaboration, Virtual Classrooms, Cooperative Learning, Active Learning, Teaching Methods, Group Unity, Educational Games, Second Language Instruction, Internet, At Risk Students, Value Added Models, Discussion Groups, Teacher Student Relationship, Earth Science, Geometry, Spatial Ability, Preservice Teachers, Inservice Teacher Education, Administrators, College Faculty, Researchers, Computer Simulation
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Publication Type: Books; Collected Works - General
Education Level: Higher Education; Postsecondary Education
Audience: Teachers; Administrators; Researchers; Students
Authoring Institution: N/A