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Showing 1 to 15 of 102 results Save | Export
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Woods, David M. – Information Systems Education Journal, 2018
Cloud computing is a rapidly emerging topic, but should it be included in an introductory IT course? The magnitude of cloud computing use, especially cloud infrastructure, along with students' limited knowledge of the topic support adding cloud content to the IT curriculum. There are several arguments that support including cloud computing in an…
Descriptors: Introductory Courses, Internet, Computer Science Education, Computer Software
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Hjort, Anders; Henriksen, Kristoffer; Elbæk, Lars – International Journal of Game-Based Learning, 2018
In the present article, we investigate the introduction of a cloud-based video analysis platform called Player Universe (PU). Video analysis is not a new performance-enhancing element in sports, but PU is innovative in how it facilitates reflective learning. Video analysis is executed in the PU platform by involving the players in the analysis…
Descriptors: Video Technology, Team Sports, Athletes, Feedback (Response)
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Copper, Jenna – Journal of Interactive Learning Research, 2018
Considering the prevalence of mobile technologies among secondary students, this case study examined a new mode for reflective writing: mobile journaling. Because reflective writing is spontaneous and continuous, mobile journaling, using a mobile device to record, store, and share personal reflections, is an innovative approach to improve the…
Descriptors: Electronic Learning, Handheld Devices, Technology Uses in Education, Journal Writing
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Cano-Correa, Ana-María; Quiroz-Velasco, María-Teresa; Nájar-Ortega, Rosario – Comunicar: Media Education Research Journal, 2017
In Peru, young college students have leading roles in social protest mobilizations even when they seldom belong to political organizations. This study aims to analyze the perception of current politics and its institutions among young college students, and to inquire into their interest on relevant events at their surroundings and into the…
Descriptors: Foreign Countries, College Students, Student Participation, Political Issues
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Ariga, Taeko; Watanabe, Takashi; Otani, Toshio; Masuzawa, Toshimitsu – International Journal of Technology and Design Education, 2016
This study proposes a basic learning program for enhancing visual literacy using an original Web content management system (Web CMS) to share students' outcomes in class as a blog post. It seeks to reinforce students' understanding and awareness of the design of visual content. The learning program described in this research focuses on to address…
Descriptors: Visual Literacy, Program Descriptions, Observation, Management Systems
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Clark, J. Spencer; Brown, James Scott; Jandildinov, Medet – Technology, Pedagogy and Education, 2016
The concepts of reflection and reflective practice have become the core of many teacher education programmes, with critical reflection as the goal for many teacher educators. This study examined the use of a videoconference discussion in an instructional methodology course as a means to enrich the process of reflection and encourage critical…
Descriptors: Reflection, Critical Thinking, Videoconferencing, Computer Mediated Communication
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James, Nalita – International Journal of Qualitative Studies in Education (QSE), 2016
The article explores how the Internet and email offer space for participants to think and make sense of their experiences in the qualitative research encounter. It draws on a research study that used email interviewing to generate online narratives to understand academic lives and identities through research encounters in virtual space. The…
Descriptors: Electronic Mail, Interviews, Qualitative Research, Educational Research
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DeWall, Nichole – Journal on Excellence in College Teaching, 2016
With the advent of online synopses, e-guides, and Internet study aids, millennial college students have many ways to evade direct interactions with the texts assigned in humanities classes. As a result, fewer and fewer of them are developing the analytical and close reading skills that college instructors value so highly. In this essay, the author…
Descriptors: Active Learning, Memorization, College Students, Critical Reading
Abdullah, Mohamed – Online Submission, 2015
The study aims to investigate are using Web 2.0 applications promoting reflective thinking skills for higher education student in faculty for education. Although the literature reveals that technology integration is a trend in higher education and researchers and educators have increasingly shared their ideas and examples of implementations of Web…
Descriptors: Reflection, Thinking Skills, Skill Development, Web 2.0 Technologies
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King, Elizabeth M. – Theory Into Practice, 2015
Digital games have become popular for engaging students in a range of learning goals, both in the classroom and the after-school space. In this article, I discuss a specific genre of video game, the massively multiplayer online role-playing game (MMO), which has been identified as a dynamic environment for encountering 21st-century workplace…
Descriptors: Role Playing, After School Programs, Program Design, Males
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Croes, Jo-Anne V.; Visser, Melina M. – Journal of Information Systems Education, 2015
The Google Online Marketing Challenge (GOMC) is a global, online student competition sponsored by Google. It is a prime example of an experiential learning activity that includes using real money ($250 sponsored by Google) with a real client. The GOMC has yielded compelling results in student engagement and learning objectives related to the…
Descriptors: Internet, Search Engines, Experiential Learning, Marketing
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Lane-Kelso, Mary – Turkish Online Journal of Educational Technology - TOJET, 2015
"Flipping the classroom", or reverse instruction has been hailed the new pedagogical approach for preparing students for the 21st century. The idea behind this method is relatively simple. Instead of structuring class work to deliver direct instruction from the teacher in class and giving homework to students to practice outside of…
Descriptors: Blended Learning, Educational Technology, Homework, Video Technology
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Stover, Katie; Kissel, Brian; Wood, Karen; Putman, Michael – Literacy Research and Instruction, 2015
In today's digital age, Web 2.0 tools such as VoiceThread allow users to integrate images, voices, and responses within one digital platform, providing students with the opportunity to add another layer of meaning to their texts. We conducted this research to expand our understanding of the processes necessary for integrating digital tools into…
Descriptors: Web 2.0 Technologies, Educational Technology, Technology Uses in Education, Teaching Methods
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Admiraal, Wilfried – Educational Technology & Society, 2015
Although adolescents are currently the most frequent users of the Internet, many youngsters still have difficulties with a critical, reflective, and responsible use of the Internet. A study was carried out on teaching with a digital role-play game to increase students' reflective Internet skills. In this game, students had to promote a fictional…
Descriptors: Role Playing, Pretests Posttests, Reflection, Internet
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Simatele, Munacinga – Journal of Further and Higher Education, 2015
Transferable skills are essential in allowing graduates to make the transition between the world of learning and the world of work. Teaching these skills, however, is a challenge that institutions of higher learning are still grappling with. This article describes how the transferability of skills can be encouraged using e-portfolios. It is based…
Descriptors: Employment Potential, Portfolios (Background Materials), Transfer of Training, Skill Development
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