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Choi, Ping Man Samuel; Lam, Sze Sing – Interactive Technology and Smart Education, 2018
Purpose: The purpose of this paper is to outline a hierarchical model for developing essential e-textbook functionality and to offer important insight for e-textbook designers. Design/methodology/approach: Guided by the SAMR model, five hierarchical functional layers are proposed in the development process for e-textbook to enable more effective…
Descriptors: Textbooks, Electronic Publishing, Design, Educational Technology
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Frydenberg, Mark – Interactive Technology and Smart Education, 2013
Purpose: The purpose of this paper is to investigate the impact of transforming a traditional university computer lab to create a collaborative learning community known as the CIS Sandbox, by remodeling a physical space and supporting it with a virtual presence through the use of social media tools. The discussion applies Selander's "designs for…
Descriptors: Educational Technology, Web Sites, Electronic Publishing, Entrepreneurship
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Tsoi, Mun Fie – Interactive Technology and Smart Education, 2009
Purpose: Research on the nature of blended learning and its features has led to a variety of approaches to the practice of blended learning. The purpose of this paper is to provide an alternative practice model, the TSOI hybrid learning model (HLM) to enhance the blended learning experiences in science education. Design/methodology/approach: The…
Descriptors: Electronic Learning, Feedback (Response), Constructivism (Learning), Web Sites