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West, Jessica A. – E-Learning and Digital Media, 2019
In this article, I share the ways in which New Literacies theory served as an interpretive lens to understand how the Internet as a cultural tool mediates the literacy actions of adolescents in English Language Arts classrooms. Data were drawn from a larger study in which students who were considered "at-risk" because of previous…
Descriptors: Educational Technology, Technology Uses in Education, Literacy Education, Internet
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Kilic, Abdullah Faruk; Güzeller, Cem Oktay – Malaysian Online Journal of Educational Technology, 2017
This study aimed at determining the impact of demographic factors on the Internet usage purposes of high school students. The population of the study consisted of students between 9th and 12th grades from the Anatolian high schools, science high schools, social sciences high schools, sports high schools and fine arts high schools in Turkey. The…
Descriptors: High School Students, Internet, Foreign Countries, Questionnaires
Abdüsselam, Mustafa Serkan; Yildiz, Cemalettin; Göl, Resül – Online Submission, 2016
The aim of this qualitative study is to determine middle and secondary school students' approaches related to computers and internet. To achieve this aim a form consisted of 8 open-ended questions was used. The implementation was carried out to 322 middle school and 161 secondary school students in Trabzon and Giresun cities on 2015-2016 school…
Descriptors: Middle School Students, High School Students, Student Attitudes, Knowledge Level
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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
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Beckman, Karley; Bennett, Sue; Lockyer, Lori – Learning, Media and Technology, 2014
Despite significant research in the field of educational technology, there is still much we do not fully understand about students' experiences with technology. This article proposes that research in the field of educational technology would benefit from a sociological framing that pays attention to the understandings and lives of learners. Within…
Descriptors: Foreign Countries, Technology Uses in Education, Educational Technology, Secondary School Students
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Barak, Miri; Ziv, Shani – Computers & Education, 2013
Wandering is an innovative web-based platform that was designed to facilitate outdoor, authentic, and interactive learning via the creation of location-based interactive learning objects (LILOs). Wandering was integrated as part of a novel environmental education program among middle school students. This paper describes the Wandering platform's…
Descriptors: Environmental Education, Internet, Middle School Students, Evaluation
Carver, Diane – Techniques: Connecting Education and Careers (J3), 2012
Getting students to learn new technology skills can be a challenge. After all, they know everything about computers and the Internet, right? Ninth grade students in Mrs. Aszklar's Digital Media Tools ("Digitools") class at Spanaway Junior High in Washington state quickly discovered they might not know as much as they thought. From…
Descriptors: Computer Uses in Education, Internet, Employees, Computer Games
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Redden, Guy; Low, Remy – Review of Education, Pedagogy & Cultural Studies, 2012
The National Assessment Program--Literacy and Numeracy (NAPLAN)--is conducted through standardized tests that are administered to all Australian students in Years 3, 5, 7, and 9. It was implemented in 2008 by the same Labor government that introduced My School ( Enjoying bipartisan political support and popular with the public…
Descriptors: Standardized Tests, Educational Change, Literacy, Numeracy
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Garcia, Antero – English Journal, 2012
Last year, the author and his ninth-grade students explored ways to use mobile media devices such as iPods and cell phones to help guide literacy practices in their English classroom. Their school, South Central High School (SCHS; a pseudonym), is a public high school located in urban Los Angeles. As part of their seven-week exploration, the…
Descriptors: Internet, Novels, Handheld Devices, Technological Advancement
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Martens-Baker, Susan – English Journal, 2009
This article describes the Tribal Paradise Project the author and her colleagues designed for their high school students. This project was a bold attempt to bring together the real-world skills of collaboration and online writing into one major, cross-school project. Adapted from the famous "Flimibuff" assignment cited by Ray Saitz on his teacher…
Descriptors: Fantasy, Cooperation, Communication Skills, Thinking Skills
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Kim, Bokyeong; Park, Hyungsung; Baek, Youngkyun – Computers & Education, 2009
The purpose of this study is to explore the effects of the meta-cognitive strategies on the academic and gaming achievements. Exploring the effects of those achievements on the social problem solving of students is also of interest. For this purpose, the MMORPG [Massively Multiple Online Role Playing Game] "Gersang" was used. The…
Descriptors: Social Problems, Academic Achievement, Learning Strategies, Problem Solving