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Riley, Holly; MacLeod, Rebecca B.; Libera, Matthew – Update: Applications of Research in Music Education, 2016
The primary purpose of this study was to examine the potential of LOw LAtency (LOLA), a low latency audio visual technology designed to allow simultaneous music performance, as a distance learning tool for musical styles in which synchronous playing is an integral aspect of the learning process (e.g., jazz, folk styles). The secondary purpose was…
Descriptors: Music, Music Education, Distance Education, Audiovisual Aids
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Zoumenou, Virginie; Sigman-Grant, Madeleine; Coleman, Gayle; Malekian, Fatemeh; Zee, Julia M. K.; Fountain, Brent J.; Marsh, Akela – Journal of Family and Consumer Sciences, 2015
The purpose of this research was to identify commonly used interactive webinar software platforms and to conduct a testing session on best practices related to an interactive webinar. The study employed the Adobe Connect and the Maestro Conference platforms. The 15 participants experienced five best practices: pre-work, polling, breakout room,…
Descriptors: Consumer Science, Family Life Education, Technology Uses in Education, Computer Software
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Spicer-Sutton, Jama; Lampley, James; Good, Donald W. – Journal of Learning in Higher Education, 2014
The purpose of this study was to determine a student's computer knowledge upon course entry and if there was a difference in college students' improvement scores as measured by the difference in pretest and post-test scores of new or novice users, moderate users, and expert users at the end of a college level introductory computing class. This…
Descriptors: Self Evaluation (Individuals), Introductory Courses, Computer Science Education, Pretests Posttests
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El-Seoud, M. Samir Abou; El-Sofany, Hosam F.; Taj-Eddin, Islam A. T. F.; Nosseir, Ann; El-Khouly, Mahmoud M. – Higher Education Studies, 2013
The information technology educational programs at most universities in Egypt face many obstacles that can be overcome using technology enhanced learning. An open source Moodle eLearning platform has been implemented at many public and private universities in Egypt, as an aid to deliver e-content and to provide the institution with various…
Descriptors: Foreign Countries, Technology Uses in Education, Educational Technology, Integrated Learning Systems
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Jong, Bin-Shyan; Lai, Chien-Hung; Hsia, Yen-Teh; Lin, Tsong-Wuu; Lu, Cheng-Yu – IEEE Transactions on Education, 2013
Many researchers have studied the use of game-based learning. Game-based learning takes many forms, including virtual reality, role playing, and performing tasks. For students to learn specific course content, it is important that the selected game be suited to the course. Thus far, no studies have investigated the use of game-based cooperative…
Descriptors: Cooperative Learning, Learning Motivation, Computer Games, Educational Technology
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Kear, Karen; Woodthorpe, John; Robertson, Sandy; Hutchison, Mike – Internet and Higher Education, 2010
Web 2.0 communication tools have considerable promise for supporting collaborative learning. But there is a need for research examining learners' and teachers' experiences of the newer communication tools, such as wikis, in comparison with well-established tools, such as discussion forums. This paper reports on an initiative where distance…
Descriptors: Feedback (Response), Computer Mediated Communication, Interpersonal Competence, Social Influences
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Cunningham, Una; Fagersten, Kristy Beers; Holmsten, Elin – International Review of Research in Open and Distance Learning, 2010
At Dalarna University, Sweden, modes of communication are offered at many points of Kenning's continuum with a web-based learning platform, including asynchronous document exchange and collaborative writing tools, e-mail, recorded lectures in various formats, live streamed lectures with the possibility of text questions to the lecturer in real…
Descriptors: Communication Problems, Seminars, Distance Education, Foreign Countries
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Ng, Huey Zher; Hussain, Raja Maznah Raja – Interactive Technology and Smart Education, 2009
Purpose: The application of a new technology (YouTube) can help lecturers in solving some of the issues related to workload and shifts support to students by giving them more responsibilities in their assessment. The purpose of this paper is to re-characterize the role of the students in the assessment process. Design/methodology/approach:…
Descriptors: Feedback (Response), Teaching Methods, Social Networks, Student Role
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Lebrun, Marcel; Docq, Francoise; Smidts, Denis – AACE Journal, 2009
This paper describes the findings of a survey of Higher Education teachers and students using the eLearning platform Claroline. This survey is enhanced by direct observation of the tools really used by teachers. Claroline was initially developed (in 2001-2002) to sustain and foster pedagogic innovation at the Universite Catholique de Louvain (UCL)…
Descriptors: Teacher Effectiveness, Student Attitudes, Active Learning, Foreign Countries