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Gentes, Annie; Cambone, Marie – Interactive Technology and Smart Education, 2013
Purpose: The purpose of this paper is to focus on the challenge of designing an interface for a virtual class, where being represented together contributes to the learning process. It explores the possibility of virtual empathy. Design/methodology/approach: The challenges are: How can this feeling of empathy be recreated through a delicate staging…
Descriptors: Partnerships in Education, Electronic Learning, Empathy, Semiotics
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Frydenberg, Mark – Interactive Technology and Smart Education, 2013
Purpose: The purpose of this paper is to investigate the impact of transforming a traditional university computer lab to create a collaborative learning community known as the CIS Sandbox, by remodeling a physical space and supporting it with a virtual presence through the use of social media tools. The discussion applies Selander's "designs for…
Descriptors: Educational Technology, Web Sites, Electronic Publishing, Entrepreneurship
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Lorenz, Anja; Borcea-Pfitzmann, Katrin – Interactive Technology and Smart Education, 2010
Purpose: Facing the dilemma between collaboration and privacy is a continual challenge for users. In this setting, the purpose of this paper is to discuss issues of a highly flexible role management integrated in a privacy-enhanced collaborative environment (PECE). Design/methodology/approach: The general framework was provided by former findings…
Descriptors: Cooperation, Interaction, Data, Role
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Florentino, Teresa; Sanchez, Lucas; Joyanes, Luis – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to elaborate upon the relation between information and communication technologies (ICT), particularly web-based resources, and their use, programs and learning in Portuguese middle and high regular public schools. Design/methodology/approach: Adding collected documentation on curriculum, laws and other related…
Descriptors: Electronic Learning, Public Schools, Questionnaires, Information Technology