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Callaghan, Noelene – Educational Media International, 2016
This research paper identifies the way in which Minecraft Edu can be used to contribute to the teaching and learning of secondary students via a multiple case research study. Minecraft Edu is recognised as a gamification tool that enables its users to create and evaluate project-based learning activities within a classroom context. Learning…
Descriptors: Robotics, Information Technology, Electronic Learning, Educational Games
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Stevenson, Michael; Hedberg, John G. – Educational Media International, 2013
This paper explores the use of emerging Cloud technologies that support real-time online collaboration. It considers the extent to which these technologies can be leveraged to develop complex skillsets supporting interaction between multiple learners in online spaces. In a pilot study that closely examines how groups of learners translate two…
Descriptors: Foreign Countries, Internet, Computers, Users (Information)
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Tay, Elaine; Allen, Matthew – Educational Media International, 2011
Using the example of an undergraduate unit of study that is taught both on-campus and externally, but uses Internet-based learning in both cases, we explore how social media might be used effectively in higher education. We place into question the assumption that such technologies necessarily engage students in constructivist learning; we argue…
Descriptors: Foreign Countries, Constructivism (Learning), Learning Experience, Internet