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Carreon, Joseph R. – International Journal of Educational Technology, 2018
The propagation of digital learning tools and the need to incorporate contextualized pedagogy plays a vital role in the development of 21st-century skills. The action research sought to explore the effect of Facebook as an integrated blended learning tool for students learning outcome using a quasi-experimental pretest-posttest and interview…
Descriptors: Social Media, Blended Learning, Educational Technology, Technology Uses in Education
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Chapman-Novakofski, Karen; Muzaffar, Henna; Castelli, Darla; Scherer, Jane – International Journal of Web-Based Learning and Teaching Technologies, 2016
Health information on the Internet is popular for both adults and adolescents. Providing this information in an enjoyable manner during school may provide an alternative to teacher-led education. However, there are advantages and disadvantages of "edutainment". The objective of this study was to explore these advantages and disadvantages…
Descriptors: Web Sites, Educational Games, Middle School Students, Student Attitudes
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Admiraal, Wilfried – Educational Technology & Society, 2015
Although adolescents are currently the most frequent users of the Internet, many youngsters still have difficulties with a critical, reflective, and responsible use of the Internet. A study was carried out on teaching with a digital role-play game to increase students' reflective Internet skills. In this game, students had to promote a fictional…
Descriptors: Role Playing, Pretests Posttests, Reflection, Internet
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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
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AL-Edwan, Zaid Suleiman – International Journal of Education and Development using Information and Communication Technology, 2014
This study aimed at identifying the Effectiveness of using Web Quest Strategy in acquiring the geographic concepts among eighth grade students in Jordan. The study individuals consisted of (119) students in the scholastic year 2013-2014. Four sections were randomly selected from two schools divided into experimental and control groups. They were…
Descriptors: Foreign Countries, Concept Formation, Control Groups, Web Based Instruction
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Hanna, Kim – Journal on School Educational Technology, 2009
Student use of computers and the internet has increased rapidly in recent years. Teachers ask what types of learning experiences can be facilitated by using the internet in their classrooms (NSBF, 2007). Various surveys of U.S. teachers on internet usage report that having students use the internet for research and information gathering purposes…
Descriptors: Research Tools, Internet, Self Motivation, Middle School Students