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Ormiston, Meg; Parker, Scott D.; Lubbers, Tom; Fitzharris, Gretchen; Lawrence, Ellen K.; Aquino, Katie N. – Solution Tree, 2017
Developed specifically for grades 9-12, this resource presents classroom-ready lessons that support the ISTE Standards for Students. Use the lessons, which focus on four essential skills-- communication, collaboration, critical thinking, and creativity--to take instruction and learning to the next level through the use of technology. Each chapter…
Descriptors: High School Students, Grade 9, Grade 10, Grade 11
Dickinson, Brady D. – ProQuest LLC, 2016
Providing students with necessary intervention in the instruction of mathematics can be accomplished through the use of digital resources. Schools reaching a one-to-one (one device for every student) status have the ability to implement a digital intervention on a broad scale. For the purpose of this study, mixed methods research afforded an…
Descriptors: Mathematics Instruction, Teaching Methods, Technology Uses in Education, Educational Technology
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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion