NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
Bender Visual Motor Gestalt…1
What Works Clearinghouse Rating
Showing all 11 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, Yi-Hsuan – Educational Technology & Society, 2017
The purpose of the present study was to examine the effects of integrating a cloud-based cross-device interactive response system (CCIRS) on enhancing students' classical Chinese learning. The system is a cloud-based IRS system which provides instructors and learners with an environment in which to achieve immediate interactive learning and…
Descriptors: Internet, Information Storage, Audience Response Systems, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Lin, Yu-Tzu; Chang, Chia-Hu; Hou, Huei-Tse; Wu, Ke-Chou – Interactive Learning Environments, 2016
This study investigated the effectiveness of using Google Docs in collaborative concept mapping (CCM) by comparing it with a paper-and-pencil approach. A quasi-experimental study was conducted in a physics course. The control group drew concept maps using the paper-and-pencil method and face-to-face discussion, whereas the experimental group…
Descriptors: Internet, Search Engines, Concept Mapping, Cooperative Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kruk, Mariusz – Teaching English with Technology, 2014
Online virtual worlds are becoming important tools in foreign/second language instruction in view of the fact that they enhance learner motivation, promote autonomy and social presence in a 3D environment. Virtual worlds are a type of reality in which students can meet and communicate with other learners in the target language using text, voice or…
Descriptors: Internet, Information Sources, Web Based Instruction, Second Language Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Schultze-Krumbholz, Anja; Scheithauer, Herbert – International Journal of Developmental Science, 2013
Examination of the longitudinal relationship between empathy, social-emotional problems and cyberbullying is still rare and the present study is one of very few. The present study assessed whether low scores of affective and cognitive empathy at wave 1 (t1) can predict involvement in cyberbullying five months later (t2). Furthermore, it was…
Descriptors: Empathy, Bullying, Computer Mediated Communication, Symptoms (Individual Disorders)
Peer reviewed Peer reviewed
Direct linkDirect link
Lin, Kuan-Cheng; Wei, Yu Che; Hung, Jason C. – International Journal of Distance Education Technologies, 2012
Many studies demonstrate that Digital Game Based Learning (DGBL) can foster learning effect. The purpose of this study is to survey whether the online game in junior high school students can encourage learning effect in Taiwan's History. So, the research applied Interactive Game-based Learning System (IGLS) to junior high history teaching as an…
Descriptors: Academic Achievement, Learning Motivation, Student Attitudes, High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Tsai, Pei-Shan; Hwang, Gwo-Jen; Tsai, Chin-Chung; Hung, Chun-Ming; Huang, Iwen – Educational Technology & Society, 2012
This study aims to develop an electronic library-based learning environment to support teachers in developing web-based problem-solving activities and analyzing the online problem-solving behaviors of students. Two experiments were performed in this study. In study 1, an experiment on 103 elementary and high school teachers (the learning activity…
Descriptors: Educational Environment, Experienced Teachers, Teaching Methods, Internet
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yapici, I.Umit; Akbayin, Hasan – Turkish Online Journal of Educational Technology - TOJET, 2012
The present study aims to determine the effect of the blended learning model on high school students' biology achievement and on their attitudes towards the Internet. Among the experimental models, the pretest-posttest control group model was used in the study. The study was carried out with 107 students (47 of whom were in the experimental group,…
Descriptors: Achievement Tests, Student Attitudes, High School Students, Biology
Peer reviewed Peer reviewed
Direct linkDirect link
Chang, Chi-Cheng; Tseng, Kuo-Hung – Interactive Learning Environments, 2011
This study examines the effect of a Web-based portfolio assessment system on the performances of students undertaking project-based learning (PBL). The research targets were 60 students from two grade-8 classes taking senior high school computer courses. The experimental group comprised 30 students, who used the system to perform PBL and…
Descriptors: Portfolios (Background Materials), Experimental Groups, Control Groups, Student Projects
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Al Saif, Abdulkarim A. – Journal of Educational Technology, 2010
The current study attempts to develop a preventive program to fend off the risks of using the internet by trying to test the effectiveness of raising students' awareness on various new technology-related issues. In order to achieve this goal, descriptive, analytical, and experimental approaches have been utilized. The program has been applied to a…
Descriptors: Prevention, Internet, Risk Management, Foreign Countries
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Pang, Katherine – International Review of Research in Open and Distance Learning, 2009
The purpose of this study was to assess the pedagogical equivalence, as determined by knowledge gains, and the pedagogical effectiveness of certain components in a video-driven multimedia, web-based professional development training program as compared to a traditional, face-to-face program under real-world constraints of time and limited economic…
Descriptors: Experimental Groups, Control Groups, Distance Education, Web Based Instruction