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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
Gomez, Diane Diaz – ProQuest LLC, 2010
The need for U.S. teachers to better understand School Violence Prevention is growing. Evidence suggests however, that 10 years and 10 billion dollars after the Columbine High School massacre, our public schools are not safer (www.community-matters.org). There has been an "after the fact" approach to the problem of school violence. After…
Descriptors: Violence, Prevention, Grade 8, Internet