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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2014
For the thirty-seventh year, the Research and Theory Division and the Division of Instructional Design of the Association for Educational Communications and Technology (AECT) sponsored the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Jacksonville, Florida. This year's Proceedings…
Descriptors: Educational Technology, Technology Uses in Education, Foreign Countries, Visualization
Kennedy, Mike – American School & University, 2012
The education system has changed dramatically over the years, but the basic process still involves teachers conveying information and insights to students. The tools and strategies that help teachers accomplish this goal have evolved, and schools are continually in search of the piece of equipment that will enable them to educate more students…
Descriptors: Educational Technology, Influence of Technology, Educational Change, Internet
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Dammers, Richard J. – Update: Applications of Research in Music Education, 2009
This exploration of online applied music lessons focused on nine trumpet lessons between Jeremy, a college trumpet professor on the East Coast, and Kate, an eighth-grade trumpet player in the Midwest. These lessons followed an entry-level videoconferencing approach using personal computers, Web cams, and Skype videoconferencing software. These…
Descriptors: Music Education, Musical Instruments, Grade 8, College Faculty