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Abdüsselam, Mustafa Serkan; Yildiz, Cemalettin; Göl, Resül – Online Submission, 2016
The aim of this qualitative study is to determine middle and secondary school students' approaches related to computers and internet. To achieve this aim a form consisted of 8 open-ended questions was used. The implementation was carried out to 322 middle school and 161 secondary school students in Trabzon and Giresun cities on 2015-2016 school…
Descriptors: Middle School Students, High School Students, Student Attitudes, Knowledge Level
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Kulo, Violet; Bodzin, Alec – Journal of Science Education and Technology, 2013
Geospatial technologies are increasingly being integrated in science classrooms to foster learning. This study examined whether a Web-enhanced science inquiry curriculum supported by geospatial technologies promoted urban middle school students' understanding of energy concepts. The participants included one science teacher and 108 eighth-grade…
Descriptors: Science Instruction, Scientific Concepts, Science Curriculum, Science Teachers
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Crompton, Helen; Keane, Julie – Journal of Interactive Online Learning, 2012
The purpose of this study is to investigate the implementation of a whole school one-to-one iPod Touch project in a middle school in the southeastern United States. While some focused studies have been undertaken in this new field of learning, there has been little research to date that documents activity within a whole school implementation…
Descriptors: Middle Schools, Formative Evaluation, Focus Groups, Handheld Devices
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Gillespie, Joanne S. – Middle School Journal (J3), 2011
Middle grades teachers should create meaningful learning activities involving stimulating literature and interesting composition prompts. This article describes a unit in which eighth graders read short stories by Edgar Allan Poe. Using multiple learning and teaching approaches, they expanded their vocabularies, responded artistically to "The…
Descriptors: Fairy Tales, Grade 8, Teaching Methods, Writing Assignments
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Dammers, Richard J. – Update: Applications of Research in Music Education, 2009
This exploration of online applied music lessons focused on nine trumpet lessons between Jeremy, a college trumpet professor on the East Coast, and Kate, an eighth-grade trumpet player in the Midwest. These lessons followed an entry-level videoconferencing approach using personal computers, Web cams, and Skype videoconferencing software. These…
Descriptors: Music Education, Musical Instruments, Grade 8, College Faculty
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Lei, Jing; Zhou, Jingye; Wang, Qiu – Computers in the Schools, 2009
Based on data collected from middle school students in a U.S. school (N = 159) and a Chinese school (N = 183), this study compared Internet use in school and at home between American students and Chinese students, explored what affected students' use of the Internet, and examined how students' Internet use related to their learning. Results reveal…
Descriptors: Middle School Students, Academic Achievement, Foreign Countries, Internet