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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
LaFee, Scott – Education Digest: Essential Readings Condensed for Quick Review, 2010
Students now routinely use computers to search the Internet, write reports, design presentations, crunch numbers, and make spreadsheets. The thing is, much of what they know and understand about computers and technology is most likely stuff they didn't learn in school. In this article, the author discusses how a San Diego school district is…
Descriptors: School Districts, Classrooms, Educational Technology, Technology Uses in Education