NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Quigley, Donna – Online Submission, 2011
Thai school age students as young as eight years old are increasingly being immersed in the Internet world, and as a result, they are accelerating their learning and communication skills in English even without noticing. For educators, the ICT (information communication technology) revolution that has occurred in the last few decades needs to be…
Descriptors: Foreign Countries, Electronic Learning, Information Technology, Educational Technology
Saez, Leilani; Park, Bitnara; Nese, Joseph F. T.; Jamgochian, Elisa; Lai, Cheng-Fei; Anderson, Daniel; Kamata, Akihito; Alonzo, Julie; Tindal, Gerald – Behavioral Research and Teaching, 2010
In this series of studies, we investigated the technical adequacy of three curriculum-based measures used as benchmarks and for monitoring progress in three critical reading- related skills: fluency, reading comprehension, and vocabulary. In particular, we examined the following easyCBM measurement across grades 3-7 at fall, winter, and spring…
Descriptors: Elementary School Students, Middle School Students, Vocabulary, Reading Comprehension
Peer reviewed Peer reviewed
Direct linkDirect link
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Moss, Barbara, Ed.; Lapp, Diane, Ed. – Guilford Publications, 2009
Upper-elementary students encounter a sometimes dizzying array of traditional and nontraditional texts both in and outside of the classroom. This practical handbook helps teachers in grades 4-6 harness the instructional potential of fiction, poetry, and plays; informational texts; graphic novels; digital storytelling; Web-based and multimodal…
Descriptors: Reading Comprehension, Protocol Analysis, High Stakes Tests, Cartoons