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Miao, Yongwu; Hoppe, Heinz Ulrich – Learning, Media and Technology, 2011
Learning design is currently slanted to reflect a course-based approach to learning. This article explores whether the concept of learning design could be applied to support the informal aspects of work-based learning (WBL). It also discusses the characteristics of WBL and presents a WBL-specific learning design that highlights the key features…
Descriptors: Workplace Learning, Design Requirements, Business, Communities of Practice
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van den Beemt, Antoine; Akkerman, Sanne; Simons, P. Robert-Jan – Learning, Media and Technology, 2010
This qualitative study examines how 11 Dutch students aged 14-15 develop an interest in specific types of interactive media practices and how they perceive these practices in relation to others. The methods included semi-structured interviewing, autodriving visual elicitation and photo elicitation using moodboards. Our results show the importance…
Descriptors: Interviews, Internet, Teaching Methods, Youth
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Johnson, Martin; Nadas, Rita – Learning, Media and Technology, 2009
Within large scale educational assessment agencies in the UK, there has been a shift towards assessors marking digitally scanned copies rather than the original paper scripts that were traditionally used. This project uses extended essay examination scripts to consider whether the mode in which an essay is read potentially influences the…
Descriptors: Reading Comprehension, Educational Assessment, Internet, Essay Tests
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Hughes, Gwyneth – Learning, Media and Technology, 2009
Enthusiasts for new social software do not always acknowledge that belonging to e-learning communities depends upon complex and often unresolved identity issues for learners. Drawing on the author's previous research on belonging in social learning, the paper presents a theory of identity congruence in social learning and brings to the foreground…
Descriptors: Electronic Learning, Socialization, Self Concept, Learning Theories