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Pamuk, Sonmez – Participatory Educational Research, 2022
The Turkish government made a significant decision in 2012 to transform its educational system and improve educational outcomes through technology. For this purpose, a consortium among different ministries initiated the "Movement of Enhancing Opportunities and Improving Technology" (FATIH) project with the aim of providing each K-12…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Handheld Devices
Parker, Alyse Gray; Santos, Janiel; Dancy, Kimberly – Institute for Higher Education Policy, 2021
Based on polling data collected by New America and Third Way, "Online Isn't Optional: Student Polling on Access to Internet and Devices" outlines which students are facing the gravest technological challenges, including the lack of reliable internet connection and the need to share devices with others in their household, both of which…
Descriptors: Handheld Devices, Telecommunications, Internet, Barriers
Al-Jarf, Reima – Online Submission, 2021
The study investigated the effect of using the iPad at home by Saudi young children. Results showed that half of the children in the sample have their own iPad. 50% spend 1-2 hours a day using the iPad; 30% use it on holidays. 74% believe that nowadays use of the iPad has become a necessity. They like to introduce their children to latest…
Descriptors: Foreign Countries, Handheld Devices, Telecommunications, Young Children
Al-Jarf, Reima – Online Submission, 2021
This is a case-study of a blind college student, Sonia, at the College of Languages and Translation (COLT). She has an iPhone, iPad and laptop as well as a Twitter, Facebook, WhatsApp and Skype accounts. She uses MS Office and the university's Academic Portal. The iPhone VoiceOver App and the Braille Sense Notetaker enable her to surf the…
Descriptors: Foreign Countries, Blindness, College Students, Assistive Technology
Terry, Marion; Malik, Amjad; Hussain, Khawar – Online Submission, 2021
In response to concerns expressed by educational professionals, the researchers developed a quantitative Likert-scale survey to examine the relationships between academic performance (defined as final marks) and recreational video gaming and texting. Questions about video gaming and texting were included with other questions about social…
Descriptors: Grade 9, Adolescents, Academic Achievement, Performance Factors
Kwakye, Isaac; Kibort-Crocker, Emma; Lundgren, Mark; Pasion, Sarah – Washington Student Achievement Council, 2021
The widespread shift to remote learning during the COVID-19 pandemic has amplified the need for digital technology at home. Students without adequate internet and computer access have experienced challenges participating in remote learning. This report presents information and insights about the digital divide for students in Washington. Although…
Descriptors: Disadvantaged, Access to Computers, Access to Education, Equal Education
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Tagg, Caroline; Lyons, Agnieszka – International Journal of Multilingualism, 2021
This article advances thinking around the semiotic repertoire by exploring how resources are negotiated in the course of interactions mediated by mobile messaging apps, and how this process of co-constructing repertoires is shaped by the affordances and constraints of the virtual spaces in which these interactions take place. Drawing on…
Descriptors: Computer Mediated Communication, Females, Computer Software, Semiotics
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Senger, Kim; Nordmo, Ivar – Journal of Geoscience Education, 2021
The emergence of digital tools, including tablets with a multitude of built-in sensors, allows gathering many geological observations digitally and in a geo-referenced context. This is particularly important in the polar environments where (1) limited time is available at each outcrop due to harsh weather conditions, and (2) outcrops are rarely…
Descriptors: Earth Science, Science Instruction, Teaching Methods, Educational Technology
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Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Hsin – Computer Assisted Language Learning, 2021
Remote association requires players to use their mental transformation to identify objects' relationships by activating knowledge application. A Chinese Remote Association game was designed (example question: [characters omitted], where the answer is [character omitted]) to explore learners' cognitive and affective effects, and then eighth grade…
Descriptors: Computer Games, Grade 8, Telecommunications, Handheld Devices
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Shadiev, Rustam; Hwang, Wu-Yuin; Liu, Tzu-Yu – British Journal of Educational Technology, 2021
In this study, we designed a game-based English as a foreign language (EFL) learning activity for junior high school students for the application of newly learned knowledge to the real world. The learning activity was combined with physical exercises such as walking. Smartwatches were used to help students create learning content during the…
Descriptors: Cognitive Processes, English (Second Language), Second Language Learning, Handheld Devices
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Chen, Jiang-Jie; Hsu, Yen; Wei, Wei; Yang, Chun – Education Sciences, 2021
The Basic Design course can help students understand design principles and visual art elements. It is a compulsory basic course for the department of art and design in many universities. In recent years, Augmented Reality (AR) technology has found its way into the field of design education and has become a popular textbook tool in teaching…
Descriptors: Textbooks, Educational Technology, Technology Uses in Education, Design
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Puhy, Chandler E.; Litke, Shannon G.; Silverstein, Michael J.; Kiely, Jenna R.; Pardes, Adam; McGeoch, Ellen; Daly, Brian P. – Psychology in the Schools, 2021
School psychologists and counselors with large caseloads struggle with delivery of high-quality mental health services in the school setting due to time constraints and competing responsibilities. These providers can benefit from technology solutions that help engage and monitor the mental health of their clients in and out of session. This study…
Descriptors: Counselor Attitudes, Student Attitudes, High School Students, Urban Schools
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Laranjeiro, Dionísia – Education Sciences, 2021
Recent studies indicate tablets as the preferred devices of preschool children, due to portability, autonomy of use and variety of apps. There is also extensive evidence of the contributions of digital technologies in different areas of learning at these ages. The Aprender XXI project aimed to develop game-based learning apps, with content…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Computer Games
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Trudel, Lydia; Lanovaz, Marc J.; Préfontaine, Isabelle – Journal of Autism and Developmental Disorders, 2021
Although behavioral interventions have been known to effectively reduce stereotypy in children with ASD, these types of interventions are not accessible to all families. In response to this issue, we evaluated the effects of the iSTIM, an iOS application designed to support parents in the reduction of stereotypy in their child with ASD. We used a…
Descriptors: Telecommunications, Handheld Devices, Behavior Problems, Autism
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Dincer, Berna; Bahçecik, Nefise – Health Education Journal, 2021
Objective: This study aimed to develop an animation-supported Mobile Diabetic Foot Care Education (M-DFCE) application for use by individuals with type 2 diabetes and identify its effects on knowledge, self-efficacy and foot care behaviour. Design: Randomised, controlled experimental study. Setting and Method: The study was carried out between…
Descriptors: Diabetes, Health Education, Telecommunications, Handheld Devices
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