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Nemorin, Selena; Selwyn, Neil – Research Papers in Education, 2017
Digital fabrication and "3D Making" are prominent recent additions to school curricula, hastened by the increased affordability of Computer Assisted Design software and devices such as 3D printers. It is increasingly argued that classroom use of these technologies can re-orientate schools towards forms of skills and knowledge appropriate…
Descriptors: Foreign Countries, High School Students, Printing, Computer Peripherals
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Saorin, José Luis; Carbonell-Carrera, Carlos; Cantero, Jorge de la Torre; Meier, Cecile; Aleman, Drago Diaz – Turkish Online Journal of Educational Technology - TOJET, 2017
Spatial interpretation features as a skill to acquire in the educational curricula. The visualization and interpretation of three-dimensional objects in tactile devices and the possibility of digital manufacturing with 3D printers, offers an opportunity to include replicas of sculptures in teaching and, thus, facilitate the 3D interpretation of…
Descriptors: Sculpture, Visual Aids, Art Education, High School Students
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Chien, Yu-Hung – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study developed an integrated-STEM CO[subscript 2] dragster design course using 3D printing technology. After developing a pre-engineering curriculum, we conducted a teaching experiment to assess students' differences in creativity, race forecast accuracy, and learning performance. We compared student performance in both 3D printing and…
Descriptors: Foreign Countries, High School Students, Grade 10, Engineering Education
Alberta Advanced Education and Technology, 2008
Learning Clicks is a program under the provincial department of Advanced Education and Technology's "Raising Awareness about Planning for Post-Secondary" (RAPPS) umbrella; an initiative that supports Strategy 2.4 in Alberta Advanced Education and Technology's 2007-10 Business Plan to enhance parents' and learners' knowledge and awareness…
Descriptors: Teacher Surveys, Student Surveys, Foreign Countries, Educational Technology
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Botzer, Galit; Yerushalmy, Michal – International Journal for Technology in Mathematics Education, 2006
This paper focuses on the cognitive processes that occur while students are exploring motion graphs. In a classroom experiment, we examine how high-school students (aged 17), with backgrounds in calculus and physics, interpret the graphs they create through drawing the path of the movement of their hand with a computer mouse. Based on recent, and…
Descriptors: Graphs, Physics, Motion, Cognitive Processes