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de Jesus, V. L. B.; Pérez, C. A. C.; de Oliveira, A. L.; Sasaki, D. G. G. – Physics Education, 2019
Currently, the number of smartphones with an embedded gyroscope sensor has been increasing due games whose performance relies on 3D augmented reality. In general, teaching papers on the gyroscope sensor address very simple spatial configuration, where the fixed rotation axis coincides to the z-axis of the smartphone. This work presents five…
Descriptors: Science Instruction, Scientific Concepts, Motion, Teaching Methods
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Souza, P. V. S.; Morais, L. P.; Girardi, D. – Physics Education, 2018
We present an educational game for teaching physics, "Spies." The game is based on the popular boardgame "Codenames." It is useful as a didactic tool to promote and improve student engagement. "Spies" is practical, fast and requires very little physical resources, which makes it ideal for high school teaching and…
Descriptors: Physics, Teaching Methods, Educational Games, Learner Engagement
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Hartmann, Bruno; Priemer, Burkhard – Physics Education, 2018
Research shows that energy is a concept that is difficult to understand despite different teaching approaches existing. One of the problems is seen in its rather abstract definition. In contrast, we present an approach that activates students' everyday life experiences and uses these to develop a scientific understanding by introducing energy as a…
Descriptors: Energy, Observation, Measurement, Physics
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Harrison, Mark – Physics Education, 2018
Putting an electrical circuit within an inaccessible black box and asking pupils to deduce what wiring is contained within the box based solely on the circuit's behaviour is a simple teaching idea with a long history. Problems arise when trying to build enough physical black boxes to simulate a larger number of circuits within a typical school's…
Descriptors: Science Instruction, Equipment, Electronics, Simulation