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Blasco-Arcas, Lorena; Buil, Isabel; Hernandez-Ortega, Blanca; Sese, F. Javier – Computers & Education, 2013
As more and more educational institutions are integrating new technologies (e.g. audience response systems) into their learning systems to support the learning process, it is becoming increasingly necessary to have a thorough understanding of the underlying mechanisms of these advanced technologies and their consequences on student learning…
Descriptors: Computer Assisted Instruction, Teaching Methods, Social Sciences, Audience Response Systems
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Daniel, David B.; Woody, William Douglas – Computers & Education, 2013
While e-book sales continue to increase, electronic textbooks are not very popular with college students. This may be due to the fact that e-textbooks are read for different reasons and with different strategies than are e-books. Although previous research has documented this lack of preference for e-textbooks, student performance and use of…
Descriptors: Family Environment, Textbooks, Printed Materials, Preferences
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Sana, Faria; Weston, Tina; Cepeda, Nicholas J. – Computers & Education, 2013
Laptops are commonplace in university classrooms. In light of cognitive psychology theory on costs associated with multitasking, we examined the effects of in-class laptop use on student learning in a simulated classroom. We found that participants who multitasked on a laptop during a lecture scored lower on a test compared to those who did not…
Descriptors: Laptop Computers, Cognitive Psychology, Lecture Method, Educational Experiments
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Rockinson- Szapkiw, Amanda J.; Courduff, Jennifer; Carter, Kimberly; Bennett, David – Computers & Education, 2013
University students are increasingly choosing to purchase e-textbooks for their mobile devices as an alternative to traditional textbooks. This study examines the relationship between textbook format and 538 university students' grades and perceived learning scores. Results demonstrate that there was no difference in cognitive learning and grades…
Descriptors: Textbooks, Electronic Learning, Electronic Publishing, Printed Materials
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Bligh, Brett; Coyle, Do – Computers & Education, 2013
This paper uses an Activity Theory framework to evaluate the use of a novel, multi-screen, non-linear presentation tool. The Thunder tool allows presenters to manipulate and annotate multiple digital slides and to concurrently display a selection of juxtaposed resources across a wall-sized projection area. Conventional, single screen presentation…
Descriptors: Visual Aids, Projection Equipment, Architectural Education, Class Activities
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Dominguez, Adrian; Saenz-de-Navarrete, Joseba; de-Marcos, Luis; Fernandez-Sanz, Luis; Pages, Carmen; Martinez-Herraiz, Jose-Javier – Computers & Education, 2013
Gamification is the use of game design elements and game mechanics in non-game contexts. This idea has been used successfully in many web based businesses to increase user engagement. Some researchers suggest that it could also be used in web based education as a tool to increase student motivation and engagement. In an attempt to verify those…
Descriptors: Games, Web Based Instruction, Electronic Learning, College Students
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Wichmann, Astrid; Rummel, Nikol – Computers & Education, 2013
Wiki-based writing possesses a great deal of educational potential, yet students face difficulties while writing a shared document. Revising a shared document, in particular, seems to be a demanding activity for students. This study investigated whether collaboration scripts can help to improve students' revision activities and overall text…
Descriptors: Collaborative Writing, Scripts, Web 2.0 Technologies, Educational Technology
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Cilliers, Charmain B. – Computers & Education, 2012
Employers of computing graduates have high expectations of graduates in terms of soft skills, the most desirable of these being communication skills. Not only must the graduates exhibit writing skills, but they are expected to be highly proficient therein. The consequence of this expectation is not only performance pressure exerted on the…
Descriptors: Intervention, Student Attitudes, Programming, Writing Skills
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Whitworth, Andrew – Computers & Education, 2012
This paper investigates a "grand" educational technology innovation through theoretical lenses inspired by Cervero and Wilson's (1994, 1998) work. Through taking this approach it is possible to show how ideas about the form of the innovation and perceptions of its ultimate "success" or "failure", varied between stakeholder groups. The project was…
Descriptors: Educational Innovation, Educational Technology, College Faculty, Stakeholders
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Goktas, Yuksel; Demirel, Turgay – Computers & Education, 2012
Blogs are used as a technology support tool in teaching-learning processes in contemporary schools, especially in higher education. This paper examines the effects of using blogs on prospective teachers' perceived ICT competencies and perceptions in blog-enhanced ICT courses. Both quantitative and qualitative research approaches were used in the…
Descriptors: Web Sites, Qualitative Research, Electronic Publishing, Preservice Teacher Education
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Hainey, Thomas; Connolly, Thomas M.; Stansfield, Mark; Boyle, Elizabeth A. – Computers & Education, 2011
A highly important part of software engineering education is requirements collection and analysis which is one of the initial stages of the Database Application Lifecycle and arguably the most important stage of the Software Development Lifecycle. No other conceptual work is as difficult to rectify at a later stage or as damaging to the overall…
Descriptors: Experimental Groups, Control Groups, Computer Software, Engineering
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AbuSeileek, Ali Farhan – Computers & Education, 2011
This study investigated the effect of gloss presentation in different text locations whilst participants read EFL texts in a hypermedia environment. Seventy-eight undergraduate EFL learners read and summarized seven texts and completed a vocabulary assessment. The number of propositions recalled in each summary was recorded. The data suggest that…
Descriptors: Reading Comprehension, Vocabulary Development, English (Second Language), Second Language Learning
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Odaci, Hatice – Computers & Education, 2011
Although computers and the internet, indispensable tools in people's lives today, facilitate life on the one hand, they have brought new risks with them on the other. Internet dependency, or problematic internet use, has emerged as a new concept of addiction. Parallel to this increasing in society in general, it is also on the rise among…
Descriptors: Foreign Countries, Internet, Computer Use, Predictor Variables
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Jones, Norah; Blackey, Haydn; Fitzgibbon, Karen; Chew, Esyin – Computers & Education, 2010
To understand the student experience on social software, the research aims to explore the disruptive nature and opportunity of social networking for higher education. Taking four universities, the research: (1) identifies the distinction between the students' current usage of social software; (2) reports on the students' experience on…
Descriptors: Electronic Learning, Social Life, Student Experience, Educational Technology
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Woody, William Douglas; Daniel, David B.; Baker, Crystal A. – Computers & Education, 2010
Previous research has demonstrated that the experience of reading e-books is not equivalent to reading textbooks. This study examines factors influencing preference for e-books as well as reported use of e-book content. Although the present student cohort is the most technologically savvy to ever enter universities, students do not prefer e-books…
Descriptors: Textbooks, Student Attitudes, Media Selection, Computer Uses in Education
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