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ERIC Number: ED573808
Record Type: Non-Journal
Publication Date: 2017-Feb
Pages: 352
Abstractor: ERIC
ISBN: 978-1-4214-2275-6
ISSN: N/A
EISSN: N/A
Postsecondary Play: The Role of Games and Social Media in Higher Education. Tech.edu: A Hopkins Series on Education and Technology
Tierney, William G., Ed.; Corwin, Zoë B., Ed.; Fullerton, Tracy, Ed.; Ragusa, Gisele, Ed.
Johns Hopkins University Press
The college application process--which entails multiple forms, essays, test scores, and deadlines--can be intimidating. For students without substantial school and family support, the complexity of this process can become a barrier to access. William G. Tierney, Tracy Fullerton, and their teams at the University of Southern California approach this challenge innovatively. Using the tools of online games and social media, they have developed ways to make applying for college much less intimidating. While the vast majority of college students use social media and gaming in their everyday lives, colleges and universities have been slow to recognize and harness the power of either. "Postsecondary Play" explores the significance of games and social media in higher education, and particularly how they can be used to attract, retain, educate, and socialize students. Tierney, a past president of the American Educational Research Association, has gathered some of the best research on the emerging role of games and social media in the classroom and how these tools can boost student confidence and increase college access. Scholars writing from a wide variety of disciplines--college access, social media, game studies, and learning sciences--provide concrete examples to illustrate the new and complex ways in which students learn in response to social media and games. Tierney and the contributors find that, although games can be powerful tools for encouraging under served students, quality game design and mastering the concept of play--the ability to develop skills while engaging in the game--are essential in the effective use of serious games in teaching and learning. Summarizing a decade of research in game design and learning, "Postsecondary Play" will appeal to higher education scholars and students of learning, online gaming, education, and the media. Following an introduction by the editors, the book is divided into three parts as follows: Part I," What is the Current Landscape of Higher Education?" contains the following chapters: (1) The Disruptive Future of Higher Education (William G. Tierney); (2) The need to Increase College Enrollment and Completion (Laura W. Perna); (3) Transition Readiness: Making the Shift from High School to College in a Social Media World (David Conley, and Mary Seburn); and (4) From Communication to Community: How Games and Social Media Affect Postsecondary Stakeholders (Zoe B. Corwin). Part II, "What's in a Game?" continues with these chapters: (5) What Games Do Well; Mastering Concepts in Play (Tracy Fullerton); (6) The Open Laptop Exam: Reflections and Speculations (Henry Jenkins and Adam S. Kahn); (7) Games, Passion, and "Higher " Education (James Paul Gee); and (8) Game-Like Learning: Leveraging the Qualities of Game Design and Play (Katie Salen). Part III, "What Do We Know about Games and What Do We Need to Learn?" contains: (9) Assessing Learning in Video Games (Valerie Shute, Matthew Ventura Yoon Jeon Kim, and Lubin Wang); (10) Implications and Applications of Sociable Gaming for Higher Education (Nicole B. Ellison, Donghee Yvette Wohn, and Carrie Heeter); (11) Gender, Social Media, Games and the College Landscape (Gisele Ragusa); and (12) How Much Technology is Enough? (Steven Weilans). Also contains a conclusion entitled "The Shape of Things to Come" (William G. Tierney, and Zoe B. Corwin), a glossary, a list of contributors, and an index.
Johns Hopkins University Press. 2715 North Charles Street, Baltimore, MD 21218. Tel: 800-537-5487; Tel: 410-516-6900; Fax: 410-516-6998; e-mail: hfscustserve@press.jhu.edu; Web site: http://www.press.jhu.edu/books
Publication Type: Books; Collected Works - General
Education Level: Postsecondary Education; High Schools; Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A