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Whitmore, Kathryn F.; Laurich, Lindsay – Language Arts, 2010
What features of the physical environment in video game arcades lead kids to be so engaged? How can analysis of arcade space inform language arts teachers' decisions about designing classroom environments? This article presents an analysis of physical space in video game arcades and participants' positions therein to suggest how language arts…
Descriptors: Video Games, Physical Environment, Recreational Activities, Classroom Environment
VanTassel-Baska, Joyce; Stambaugh, Tamra – Gifted Child Today, 2006
This article describes Project Athena, a Javits program funded by the U.S. Department of Education and developed through the Center for Gifted Education at the College of William and Mary. Project Athena seeks to find ways to help impoverished children develop advanced skills in reading comprehension, literary analysis, and persuasive writing. Its…
Descriptors: Literacy, Poverty, Skill Development, Reading Comprehension