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Shivakumar, G. S.; Manichander, T. – Journal on School Educational Technology, 2013
The students are the consumers as well as co-creators of knowledge. Information does not flow top-down any more. Networks, peers and students inquisitiveness teach students. Teachers act as filters. Collaboration is the key. In today's world for the netgen, knowingly or unknowingly technology and the free flow of information via internet has made…
Descriptors: Global Approach, Classroom Techniques, Classroom Environment, Teacher Student Relationship
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Nikolaidou, Georgia N. – Computers & Education, 2012
This exploratory work describes and analyses the collaborative interactions that emerge during computer-based music composition in the primary school. The study draws on socio-cultural theories of learning, originated within Vygotsky's theoretical context, and proposes a new model, namely Computer-mediated Praxis and Logos under Synergy (ComPLuS).…
Descriptors: Feedback (Response), Learning Theories, Creativity, Music Education
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Gelmini-Hornsby, Giulia; Ainsworth, Shaaron; O'Malley, Claire – International Journal of Computer-Supported Collaborative Learning, 2011
Developing shared understanding is essential to productive collaboration where a product is jointly constructed. This is especially true when the different collaborators' contributions need to build coherently on one another, as, for example, when making a story together. This study investigated whether encouraging children to engage in discussion…
Descriptors: Classroom Environment, Young Children, Story Telling, Questioning Techniques
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Stephens, Lisa A.; Glynn, Graham; Lavallee, David; Moreau, Joseph; Orzech, Mary Jo; Pence, Harry E. – EDUCAUSE Quarterly, 2011
This article is a case study of how the provost and senior executive leadership of one large university system capitalized on a long-standing advisory group as a tool to support communication and collaboration across a broad constituency. These advisory efforts help guide both future directions and investment. It is the story of how this group has…
Descriptors: Case Studies, Evaluation Methods, College Administration, Educational Improvement
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Infante, Cristian; Weitz, Juan; Reyes, Tomas; Nussbaum, Miguel; Gomez, Florencia; Radovic, Darinka – Interactive Learning Environments, 2010
Role Game is a co-located CSCL video game played by three students sitting at one machine sharing a single screen, each with their own input device. Inspired by video console games, Role Game enables students to learn by doing, acquiring social abilities and mastering subject matter in a context of co-located collaboration. After describing the…
Descriptors: Creativity, Video Games, Computer Peripherals, Kindergarten
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Williams, Jo; Chinn, Susan J. – Journal of Information Systems Education, 2009
Increased attention to student engagement and active learning strategies have become particularly relevant in today's classroom environments. These approaches are also considered to be meaningful when teaching "net generation" students who have different styles and expectations. This study attempts to address these challenges through the…
Descriptors: Learning Strategies, Experiential Learning, Active Learning, Information Technology