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Chib, Arul; Bentley, Caitlin; Wardoyo, Reidinar-Juliane – Comunicar: Media Education Research Journal, 2019
The role of digital media and learning has often been synonymous with the use of open education resources in formal institutional settings. Further, open and distance learning has been criticized for focusing narrowly on educational objectives, ignoring sociopolitical issues of access and participation by marginalized populations. This study…
Descriptors: Foreign Countries, College Students, Females, Migrant Workers
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KewalRamani, Angelina; Zhang, Jijun; Wang, Xiaolei; Rathbun, Amy; Corcoran, Lisa; Diliberti, Melissa; Zhang, Jizhi – National Center for Education Statistics, 2018
Educators, policymakers, and parents alike are focused on ensuring the academic success of the nation's students. These efforts interact with the expanding use of technology, which affects the lives of students both inside and outside of the classroom. Thus, the role that technology plays in education is an evolving area of research that continues…
Descriptors: Access to Education, Access to Computers, Internet, Computer Use
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Zhao, Jingming; Yuping, Wei; Maideen, Ismail; Moe, Zan Khin; Nasirudeen, A. M. A. – Journal of Educational Technology, 2018
The use of smartphone for socialising and learning has become a norm among students in Singapore. Educational institutions are creating lessons and applications for use on mobile platforms. However, the effectiveness of smartphones for learning has not been well studied in Singapore. This study was conducted to understand the association between…
Descriptors: Correlation, Handheld Devices, Telecommunications, Academic Achievement
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Ling, Lynette Tan Yuen – Online Learning, 2018
Gamification is an innovative pedagogical strategy where digital games are used in an educational setting and as an aid to learning. Recent publications on gamification in the classroom investigate the concept of "meaningful gamification," where, in line with Ryan and Deci's self-determination theory, competency, autonomy, and…
Descriptors: Technology Uses in Education, Student Motivation, Foreign Countries, Scaffolding (Teaching Technique)
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Pei-Ling Tan, Jennifer; Koh, Elizabeth; Jonathan, Christin; Yang, Simon – Journal of Learning Analytics, 2017
The affordances of learning analytics (LA) tools and solutions are being increasingly harnessed for enhancing 21st century pedagogical and learning strategies and outcomes. However, use cases and empirical understandings of students' experiences with LA tools and environments aimed at fostering 21st century literacies, especially in the K-12…
Descriptors: Critical Reading, Literacy, Student Attitudes, Learning Strategies
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Martin, Florence; Ahlgrim-Delzell, Lynn; Budhrani, Kiran – American Journal of Distance Education, 2017
Systematic reviews of literature are studies that strategically search for published research on a specific topic in order to synthesize what is known about the topic. This systematic review describes 157 articles on synchronous online learning (SOL) from thirty-four different countries on instructional setting, content areas, participant…
Descriptors: Literature Reviews, Educational Research, Synchronous Communication, Electronic Learning
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Wong, Lung-Hsiang; Chai, Ching Sing; Aw, Guat Poh – Comunicar: Media Education Research Journal, 2017
This conceptual paper describes a language learning model that applies social media to foster contextualized and connected language learning in communities. The model emphasizes weaving together different forms of language learning activities that take place in different learning contexts to achieve seamless language learning. it promotes social…
Descriptors: Foreign Countries, Second Language Learning, Social Media, Electronic Learning
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Koh, Joyce Hwee Ling – Australasian Journal of Educational Technology, 2017
E-learning quality depends on sound pedagogical integration between the content resources and lesson activities within an e-learning system. This study proposes that a meaningful learning with technology framework can be used to guide the design and integration of content resources with e-learning activities in ways that promote learning…
Descriptors: Graduate Students, Electronic Learning, Alignment (Education), Educational Quality
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Schmidt-Jones, Catherine Anne – International Journal of Music Education, 2017
There is currently considerable interest in strengthening the connections between formal music education and informal, self-motivated music practices. Participants in this study were adults who were self-motivated to learn formal music concepts, but had encountered barriers to doing so independently. The study offered them individual online…
Descriptors: Music Education, Informal Education, Self Motivation, Adults
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Sun, Daner; Looi, Chee-Kit; Wu, Longkai; Xie, Wenting – Research in Science Education, 2016
With advancements made in mobile technology, increasing emphasis has been paid to how to leverage the affordances of mobile technology to improve science learning and instruction. This paper reports on a science curriculum supported by an inquiry-based framework and mobile technologies. It was developed by teachers and researchers in a multiyear…
Descriptors: Science Curriculum, Curriculum Design, Innovation, Educational Innovation
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Choy, Jeanette Lyn Fung; Quek, Choon Lang – Australasian Journal of Educational Technology, 2016
With the advancement in technology, learners are spending a substantial amount of time on online learning. Guided by the community of inquiry (CoI) framework (Garrison, Anderson, & Archer, 1999), this study examined the relationships among students' perceived teaching element, social element, cognitive element, satisfaction, continuous…
Descriptors: Foreign Countries, Academic Achievement, Communities of Practice, Inquiry
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Zhou, Mingming; Chua, Bee Leng – International Journal on E-Learning, 2016
This study examined students' views on a blended learning environment designed for 29 in-service teachers in Singapore enrolled in an educational research method course. Their self-report data highlighted that students' prior knowledge and the amount and difficulty of content covered in the course affected the effectiveness of blended learning…
Descriptors: Student Attitudes, Blended Learning, Prior Learning, Metacognition
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Wong, Lung-Hsiang; Hsu, Ching-Kun – Technology, Pedagogy and Education, 2016
This paper reports a novel, mobile-assisted, game-based learning design for Chinese character learning. In playing the "Chinese-PP" game in a 1:1 (one-device-per-student) setting, each of the 31 target students in Primary 3 (9 years old) is assigned a Chinese character component. A student may make use of his/her own and peers' character…
Descriptors: Foreign Countries, Primary Education, Elementary School Students, Grade 3
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Salas, Alexandra – Contemporary Educational Technology, 2016
This article provides a literature review of the research concerning the role of faculty perspectives about instructional technology. Learning management systems, massive open online courses (MOOCs), cloud-based multimedia applications, and mobile apps represent the tools and the language of academia in the 21st century. Research examined…
Descriptors: Literature Reviews, Educational Technology, Classroom Techniques, Integrated Learning Systems
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McCarthy, Josh – Interactive Learning Environments, 2016
This paper reports on a global learning partnership using "the Café: the collaborative application for education" as an e-learning environment within the Facebook framework, for first-year animation students at the University of South Australia (USA) in Australia and Nanyang Technological University in Singapore. "The Café" has…
Descriptors: Feedback (Response), Partnerships in Education, Electronic Learning, Universities
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