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Franciosi, Stephan J.; Yagi, Junichi; Tomoshige, Yuuki; Ye, Suying – CALICO Journal, 2016
Recent studies have shown that simulation games may be useful tools for supporting foreign language education. However, much of this research has focused on games using 3D graphic technology, which entail technical requirements that may render them too complex for use in many educational contexts. Accordingly, we wanted to determine if less…
Descriptors: Vocabulary Development, Educational Games, Memory, Quasiexperimental Design
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Stockwell, Glenn; Liu, Yi Chun – CALICO Journal, 2015
Studies investigating the use of mobile technologies when other options are available are still relatively rare in the literature, with the majority of studies requiring that learners use a particular technology, either using their own devices or devices provided by the institution. One exception to this was a study by Stockwell (2010) that…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Educational Technology
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Bytheway, Julie – CALICO Journal, 2015
Initiated in response to informal reports of vocabulary gains from gamers at universities in New Zealand and the Netherlands, this qualitative study explored how English language learners autonomously learn vocabulary while playing massively multiplayer online role-playing games (MMORPGs). Using research processes inherent in Grounded Theory, data…
Descriptors: Teaching Methods, Vocabulary Development, English (Second Language), Second Language Learning
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Poole, Robert – CALICO Journal, 2012
This study compares the effectiveness of online textual glosses enhanced with modified corpus-extracted sentences presented in concordance lines and textual glosses enhanced with dictionary definitions drawn from an online learner's dictionary for academic vocabulary learning at higher proficiency levels. Particularly, the study aimed to determine…
Descriptors: Pretests Posttests, Experimental Groups, Control Groups, Foreign Students
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Yanguas, Inigo – CALICO Journal, 2012
The present study adds to the computer-mediated communication (CMC) literature by exploring oral learner-to-learner interaction using Skype, a free and widely used Internet software program. In particular, this task-based study has a two-fold goal. Firstly, it explores possible differences between two modes of oral CMC (audio and video) and…
Descriptors: Video Technology, Listening Comprehension, Research Design, Computer Mediated Communication
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Sun, Yu-Chih; Yang, Hui-Chi – CALICO Journal, 2012
Open source lectures not only provide knowledge-seekers with convenient ways to obtain knowledge and information, they also serve as potential language learning resources that provide extensive language input and repeated exposure to vocabulary within specific topics or disciplines. This current study aims to examine the relationship between…
Descriptors: English (Second Language), Language Proficiency, Learning Experience, Linguistic Input
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Pardo-Ballester, Cristina – CALICO Journal, 2012
In order to integrate technology into the language curriculum, it is essential not only to evaluate a program within a second language acquisition (SLA) framework but also to seek the students' attitudes towards the use of computer-assisted language learning (CALL) materials. Guided by Chapelle's (2001) framework for CALL evaluation, this paper…
Descriptors: Video Technology, Speech Communication, Student Attitudes, Computer Assisted Instruction
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Wood, Peter – CALICO Journal, 2011
"QuickAssist," the program presented in this paper, uses natural language processing (NLP) technologies. It places a range of NLP tools at the disposal of learners, intended to enable them to independently read and comprehend a German text of their choice while they extend their vocabulary, learn about different uses of particular words,…
Descriptors: Foreign Countries, Educational Technology, German, Natural Language Processing
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Oberg, Andrew – CALICO Journal, 2011
In this study, two study methods for the support of acquisition and retention of 10 vocabulary items were compared; one method used representative picture cards and the other a CALL interface. Seventy-one first-year Japanese university students comprising two classes participated in the study. The students studied a practice set of 10 vocabulary…
Descriptors: Vocabulary, Scores, Vocabulary Development, Instructional Effectiveness
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Schuetze, Ulf; Weimer-Stuckmann, Gerlinde – CALICO Journal, 2010
This article presents the concept development, research programming, and learning design of a lexical processing web application, Virtual Vocabulary, which was developed using theories in both cognitive psychology and second language acquisition (SLA). It is being tested with first-year students of German at the University of Victoria in Canada,…
Descriptors: Intervals, Second Language Learning, Concept Formation, Foreign Countries
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Jones, Linda C. – CALICO Journal, 2009
This article describes how effectively multimedia learning environments can assist second language (L2) students of different spatial and verbal abilities with listening comprehension and vocabulary learning. In particular, it explores how written and pictorial annotations interacted with high/low spatial and verbal ability learners and thus…
Descriptors: Control Groups, Listening Comprehension, Verbal Ability, Vocabulary Development